@Gremlins/Chain Destruction: You can have a few of both. I'm thinking max 6 Tassadars and max 3 Effigies.
@Battle Mediation: I think it would have its uses, especially when going against a melee enemy.
@Ultrabolt: You don't take damage from your own Ultrabolts.
@Thunder Elemental: The Archon is too powerful to just ignore.
@Pillar of Light: I'll make it so they can't be constructed close together.
@Wall of Water: JYD AI.
@Create Water: Probably Archon deaths for water. The water will last a while, not sure how long yet.
@Teachings of the Water: I really doubt you'll be able to just spam this ability. It's very mana-intensive to use, for one thing. I know it'll take a lot of balance work but that's okay with me.
@Aquatic Healing: Maybe so.
@Intimidating Stance: I don't see this one being OP.
@Summoning Stance: There's no stimpacks and the broodlings are retarded.
@Manifestation of Rage: The lurks only last a few seconds.
@Firesprint: Yah, the zlot's charge is a good way to describe this ability.
@Shadowporter: It functions just like a regular Nydus Canal.
@Soul Ferry: Not sure yet. This is one of those spells that'll be a balancing nightmare, lol. But I'm okay with that. Yes, Souls in a Soul Ferry grant XP when killed.
@Soul Fusion: It's used by merging two Souls to a Dark Archon.
@Soul Fury: They only last a few seconds.
@Monster Gate: Not sure yet. The hatcheries can be destroyed.
@Soul Binding: One-time effect, and they only stay under your control temporarily.
@Hellfire: It's a very complicated system involving over 9000 cloaked Wraiths.
@Gold Mine: There will be a limit on ALL constructed/summoned stuff.
@Healing Potion: Good point, but that's why you keep them away from the front lines.
@Forge spells: There is no limit, because there's no way to destroy them.
I'm not sure if I want to give SoH any offensive spells. You really shouldn't be allyless with any character.
@Teleportation: There is no leash but it takes a few seconds between the casting and the actual teleport taking place.
@Theivery: Of course.
@Armed Messangers: ... FAIl on my part. I'll switch the tiers of the two spells.
@Road Warrior: Roads are Beacons. If you're on a road, you get bonus armor, otherwise, you spawn a Beacon.
@Build Supercomputer: ?
@Tier 1 hacks: I know and decided I don't care. (It's set in modern times, though.)
@Create Hypercomputer: Uh... Max 3.
@Defense Hack: I'm using the pylonless cannon glitch.
@Bombardment Hack: As for the Medic having to blind foes to death: Athena is supposed to be dependent on allies until she gets this spell. Also, it doesn't take as long as you might think to get it.
@Love Trap: A few seconds.
@Infaturation: dunno
@Lovesickness: Good point. I'll lower the duration.
@Summon Cupid: The Wraith has a very weak attack. It can not cloak.
@Love Arrow: Yah, Cupid was originally going to be an SCV, and I guess I forgot to change it to say Wraith. The stun will be accomplished by move-order spam.
@Attract: A few seconds.
Post has been edited 1 time(s), last time on Nov 29 2009, 4:56 pm by TassadarZeratul. Reason: You lose The Game.
None.