I have two tiles where i want the crystals to move on the map. They are side by side and i figured...maybe there isnt enough room for one to move to the top locations and the other to move to the bottom location. so i moed the squares.
it stared looking like this
|_1_|
|_2_|
and i changed it to square tiles like this
|_1_|
|_2_|
still nothing. here are the few trigs from these locations.
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Current Player", "Jim Raynor (Marine)", "P1-6 Munitions", At least, 1);
Bring("Current Player", "Any unit", "Torres 1", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-1)", Exactly, 0);
Actions:
Move Unit("Current Player", "Jim Raynor (Marine)", 1, "P1-6 Munitions", "(Sgt Weapon 1-1)");
Preserve Trigger();
Comment("");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Current Player", "Khalis Crystal", "P1-6 Munitions", At least, 1);
Bring("Current Player", "Any unit", "Torres 1", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-1)", Exactly, 0);
Actions:
Move Unit("Current Player", "Khalis Crystal", 1, "P1-6 Munitions", "(Sgt Weapon 1-1)");
Set Deaths("Current Player", "Zerg Extractor", Set To, 1);
Preserve Trigger();
Comment("");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Current Player", "Jim Raynor (Marine)", "P1-6 Munitions", At least, 1);
Bring("Current Player", "Any unit", "Torres 1", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-1)", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-2)", Exactly, 0);
Actions:
Move Unit("Current Player", "Jim Raynor (Marine)", 1, "P1-6 Munitions", "(Sgt Weapon 1-2)");
Preserve Trigger();
Comment("");
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Bring("Current Player", "Khalis Crystal", "P1-6 Munitions", At least, 1);
Bring("Current Player", "Any unit", "Torres 1", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-1)", At least, 1);
Bring("Current Player", "Any unit", "(Sgt Weapon 1-2)", Exactly, 0);
Actions:
Move Unit("Current Player", "Khalis Crystal", 1, "P1-6 Munitions", "(Sgt Weapon 1-2)");
Set Deaths("Current Player", "Zerg Greater Spire", Set To, 1);
Preserve Trigger();
Comment("");
}
The crystal is spawned in another location (P1-6 muntions) by another trigger.
i kow the spacing is fine because if i have two marines spawn they line up perfectly. one marine and then one crystal is fine. one crystal and then one marine...boned. two crystals...boned.
its like theres a problem recogninzing the first crystal is there. is there some odd thing that happens with them.
Post has been edited 1 time(s), last time on Nov 29 2009, 5:38 am by PearS.
None.