maybe the difference is in the difference in "tactics" between Korean and Non-korean ( i won't say USA, cause I live in canada, and i'm azn ). In Korean, the important tactic for us is knowing the map well enough, knowing what each skill does and what types of explosion/attack it does... And that's hard enough since it is all in korean. I don't like it, because i feel it is a very shallow kind of tactic, since it is all based on the trigger spells. It's kind of like, making all my TS heroes about the same HP with no apparent attack difference, and then make up for Zling's speed n attack by making its spell worse.
I understand the stargate system, and I love the combo system too, but it is definately unrequired for me. With so many different skills for each hero, it kinda makes the AoS more like a Fighting game, where every character has a set of normal moves, and have special moves that is unique for each character. I don't like fighting games either, and I only like SSBros because the characters are VERY different from each other, with each move, jump, grab, smash and special moves very unique. (e.g. yoshi can jump like crazy and will not be stunned when 2nd jumping... Kirby n dedede n jigglypuff can bounce around, etc.) This allows the players who don't want to do mainstream stuff (damn falco) and go for the "low tiers" (ugh, hurts when i say that). Even in SSBB, i was dissapointed in how much the attacks have gotten similar now, and special moves has been toned down a lot for a lot of the characters (special moves as in B-button moves).
Yeah, brawl is still fun =o.
but Fighting games on SC is not.
What TS can provide is ALL of the non-mainstream you can imagine. Slow ass HT with Low Hp, but high high spell dmg for example. Yea, some faults and imbalances are made, but that is because I put my ideas before balancing. There is a lot more "counters" in this type of AoS, and only specific heroes have that type of counters, whereas korean AoS, almost every hero has a counter to everything.
As for the skills looking good for the korean maps... yeah, i have a life... i'm not going to spend half an hour triggering one spell XD. I would take half an hour to THINK UP a spell, and finding ways to make counters for it, or balance it if it is too overpwoered.. but half n hour triggering it? NEVER! Each spell has had a lot of thought put behind it, and each is unique to each hero. I'd rather do that then give each hero a slew of normal spells, where some can counter special spells and such. EDIT: Thinking tactic rather than comboing is further stressed in TS by the Upgrading system. You get to CHOOSE what you want to upgrade. Why is that bad? You get to level up your chosen hero anyway you want, and you can change ur style every game to see which fits you best. Not to mention how you can build assimilators, spawns, and upgrade spawns, and capture outposts. Those all play into different tactics, and you can still win even if your combo or spells aren't as good as other heros. It is more thinking than fighting.
I also REALLLY REALLY hate how everyone has a spell that can heal themselves to full HP. that's BS <.< .. what's the point then? As I've said, it's a fighting game, really . Not true to the AoS style.
Post has been edited 1 time(s), last time on Dec 11 2008, 2:54 am by UnholyUrine.
None.