Staredit Network > Forums > SC1 Terrain > Topic: The format of ISOM section
The format of ISOM section
Nov 16 2009, 5:32 am
By: hkkhhk1  

Nov 16 2009, 5:32 am hkkhhk1 Post #1



I crack it and write a program to fix isomerical terrain when unprotecting an melee map.

Attachments:
sample.zip
Hits: 9 Size: 298.96kb
SMC2.6_beta_3.rar
Hits: 9 Size: 1722.3kb



None.

Nov 16 2009, 5:34 am hkkhhk1 Post #2



But it was complicated
If you want to talk about it, send a mail to hkkhhk1@126.com



None.

Nov 16 2009, 6:41 pm samsizzle Post #3



what exactly is this about?



None.

Nov 17 2009, 1:09 am poiuy_qwert Post #4

PyMS and ProTRG developer

@samsizzle: He figured out the format spec of .chk files ISOM sections, which holds the data to inform the map editor on how the isometric terrain is layed out so it can place new parts that can "join" with the old.

@hkkhhk1: It would be nice if you could document the format of the section and put it online somewhere (like in the scenario.chk page in the SEN wiki)




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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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