The problem comes when I try to remove the units with turrets through triggers. It's very specific, I know, but when removed, the Goliath units generate a crash in the game, not when destroyed or created, but only when removed. I haven't tried with the "Move From Location To Location" trigger yet, but I think it'll be the same.
I changed the Firegraft Presets, and the other issues like "Subunit" checkboxes and "Subunit 1:" options. And only the goliaths are malfunctioning in that little way. Is there some hardcode that ties the goliath with its turret (the original one)? Or something I missed?
Thank you for reading.
None.