Oh right, a comma does go there.
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Haha, don't worry so much about punctuation as you worry about content and flow of the writing. I can edit whatever when it's ready.
Updates:Finished Ninja, and killed a bug that was fucking up his "ShadowStitch" spell.
Psychopath 4/8 spells completed.
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Well I could edit my story a bit more and take some editing work off your hands. Just point out the errors.
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That comma was realy important though. It messed with the sense of rival.
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Began looking over triggers, and I found SPELLING MISTAKES *gasp!*
ZOMG The Spelling Mistakes!!!!
"\x013\x006You have been defeated.\r\n\r\n\x013\x004You may watch the battle unfold as an \x011observer\x004,\r\n\x013\x004but you cannot be brough back to life."
"brough" -> "brought"
Set Mission Objectives("\x01bMind \x004Machine \x003S\x004pells:\r\n\r\n\x0041. \x01bAnti-Air Field \x00412\x010MP: \x004Kill Air, Hurt Ground\r\n\x0042. \x01bTrample\x00425\x010MP: \x004Run Over Enemy + Stun\r\n\x0043. \x01bReinforce \x00439\x010MP: \x004Calls in Armored Suits\r\n\x0044. \x01bPerfect Defense\x00490\x010MP: \x004Slow, Indestructable");
"Indestructable" -> "Indestructible"
Set Mission Objectives("\x004N\x001inja \x003S\x004pells:\r\n\r\n\x0041a. \x001Spy Sentry \x00410\x010MP: \x004Summons Spy Sentry (Obs)\r\n\x0041b. \x001POOF! \x00415\x010MP: \x004Escape to Sentry's Area\r\n\x0042. \x001Evade \x00416\x010MP: \x004Dodge Any Attack + Damage\r\n\x0043. \x001Shurikens \x00425\x010MP: \x004Throw Paralyzing Shurikens\r\n\x0044. \x001Shadow Stitch \x00436\x010MP: \x004 Metally Cripples Enemy\r\n\x004Note: \x006Combo Spells available for 2, 3, & 4.");
"Metally" -> "Mentally"
Set Mission Objectives("\x01bMind Machine\x003S\x004pells:\r\n\r\n\x0041. \x006Evasive Manuever \x0048\x010MP: \x004Chance to Evade\r\n\x0042. \x006Construction \x00435\x010MP: \x004Create frail new Tank\r\n\x0043. \x006Flash Bomb \x00427\x010MP: \x004Stun + Blind Enemy\r\n\x0044. \x006Resourcing\x004X\x010MP: \x004Convert MP to $ \x005(3MP:$1)");
"Manuever" -> "Maneuver"
Set Mission Objectives("\x004The Alchemist \x003S\x004pells:\r\n\r\n\x0041. \x003Transmute \x0048\x010MP: \x004Gain new Abilities\r\n\x0042. \x004Stone Armor \x00420\x010MP: \x004Stone Defense\r\n\x0043. \x004Petrify \x00432\x010MP: \x004Petrify nearby enemies\r\n\x0044. \x004Exmortus \x00454\x010MP: \x004Powerful Eart attack\r\n\r\n\x004Transmute \"Wood\" \"Stone\" \"Steel\" to get powers...");
"Eart" -> "Earth"
Display Text Message(Always Display, "\x013\x003Creatur\x015e \x004of \x003Mis\x015t\r\n\r\n\x013\x004A mysterious entity that morphs it's body\r\n\x013\x004into several mist forms.
"it's" -> its
Display Text Message(Always Display, "\x013\x011The \x018A\x00flchemist\r\n\r\n\x013\x004He was once a reknown blacksmith,\r\n\x013\x004but his talent in the art of Alchemy\r\n\x013\x004has led him here in the search for\r\n\x013\x004the Philosopher's Stone...\r\n\r\n\x013\x005See Mission Objectives for Spell Info");
"reknown" -> "renown"
Display Text Message(Always Display, "\x013\x006Crimson \x004W\x006olf\r\n\r\n\x013\x004A rare specimen created when a\r\n\x013\x004vampire and a werewolf were fused\r\n\x013\x004together by magic. It's thirt for\r\n\x013\x004blood cannot be satisfied.\r\n\r\n\x013\x005See Mission Objectives for Spell Info");
"thirt" -> "thirst"
Display Text Message(Always Display, "\x013\x006N\x004ew \x006S\x004pells!!\r\n\r\n\x013\x005View new Spellset in Mission Objectives.");
"Spellset" -> "Spell set"
Display Text Message(Always Display, "\x013\x006Altar of Sacrifice\r\n\r\n\x013\x004Your offering has been accepted, and\r\n\x013\x004you recieve \x018$\x0041 from the Gods.");
"recieve" -> "receive"
Minimap Ping("Mind & Machinery");
Display Text Message(Always Display, "\x012\x004Only one Steel Factoryl is allowed for your team.");
Set Resources("Current Player", Add, 15, ore);
"Factoryl" -> "Factory"
Display Text Message(Always Display, "\x013\x003New Armor\r\n\r\n\x013\x004Gold Platemail [\x00675\x004 Defense]");
"Platemail" -> Plate mail"
I was planning on printing the triggers out and reading them during school, but I don't think I'll be able to print out 300+ pages... lol
And nice job on the terrain; although some bits are repetitive, the map flows very well and looks professional.
Post has been edited 2 time(s), last time on Oct 20 2009, 12:36 am by fat_flying_pigs.
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I think pigs is making the best contributions towards this.
"Spellset" -> "Sepll set"
um what? Did you flip the two around?
"Platemail" -> Plate mail"
Platemail is fine. See chainmail.
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Hey cafg...were all tryinggg.
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Whoa, some of those mistakes I will fix right away. Some (2-3) are in temporary strings that are getting removed anyway, but the rest will definitely need to get owned.
On a slightly depressing note: I have tried so hard, but (Unless my place of work blows so I don't have to go in) It seems my efforts to finish the BETA by the Oct 20th Deadline just aren't cutting it. It will be close, but it looks like the completion of a BETA will take til the end of the week at the very earliest.
I apologize to everyone, but Bug-killing has made this last checkbox take a lot longer than anticipated.
EDIT: All permanent strings have been cleansed of noted spelling errors EXCEPT the one with "FACTORYL". I cannot find that trigger for the life of me.
EDIT2:
CompletedWorking onIncompleteSamurai
Serpent
Mind Machine
Artificial IntelligenceNecromancerThe Illusionist
Rune MagePsychopath
Ninja
Creature of MistThe Alchemist
Crimson Wolf
Post has been edited 3 time(s), last time on Oct 20 2009, 9:58 pm by Norm.
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YO SEN:
Of the RED ones listed above this post, which 2 characters (for a total of 6) would you like to see in addition to the already complete ones to have a 3v3 test?
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YO SEN:
Of the RED ones listed above this post, which 2 characters (for a total of 6) would you like to see in addition to the already complete ones to have a 3v3 test?
Incomplete and Artificial
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Rune mage and Samurai.
You already have a character that uses summons to fight, and one that is a chaotic bomber. These two probably fight more indirectly more than anything. I am assuming the Ninja isn't too much of a direct fight either, and am assuming the Samurai is. Finish the samurai so we can have a tanking character to test with. Also, I'm assuming the Rune Mage will be heavily offensively spell based, finishing these two characters should give the greatest diversity during the 3v3 testing.
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Whoa, good points Cecil, I never really thought of it that way. Yeah, Rune mage is definitely all about offensive spells, and Samurai has some tanking and team play potential that is interesting. Alright, Voting is over because I like this notion.
Hm, let's see. Rune mage has 7 spells, but I'm already done with one... and Samurai needs 8, but none seem that difficult. So.. 14 spells shouldn't be too difficult.
I'll start on samurai first, his auras are going to be fun to use.
EDIT: Just finished 1/8 Samurai spells... (They're gettin done fast.) Who would like to play a 3v3 test later on tonight?
Post has been edited 2 time(s), last time on Oct 20 2009, 10:22 pm by Norm.
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OMG ZOMG ME!!! (I think flash will be on tonight too, and he'll definitely want to test too)
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Oooo, I want to play! AI should be done though.
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Nice, things are looking good. I am about 5/8 done with Samurai, Rune Mage is 1/7 done, I'll finish her after samurai.
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Samurai is 6/8 Complete. 8 Spells left until the Alpha is ready for us to play tonight. Sorry it's taking so long, but I'm trying to own a Chemistry Lab Report due in the AM at the same time as map making.
EDIT: Samurai is Complete and Rune Mage is ~5/7th of the way done.
Is anyone still online that wants to have a 3v3 testing session?
Post has been edited 1 time(s), last time on Oct 21 2009, 3:34 am by Norm.
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well... i played sandbox and to be honest the samurais spells are pretty bleak. You use dark templars in different amounts for like three of them... and the auras are just different units dying over and over again. You should try spicing the spells up.
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well... i played sandbox and to be honest the samurais spells are pretty bleak. You use dark templars in different amounts for like three of them... and the auras are just different units dying over and over again. You should try spicing the spells up.
Use toss units dieing. the blue wisp effect makes it look cooler
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