Jeraziah and Nymphora is probably the most imba thing ever. Me and Devilesk have done this a couple of times and we're pretty much unstoppable for most of the game. Basically we lane together, I keep our mana up and we basically dominate them in cs. And then when we get to the team battle phase, it's just heals being thrown everywhere. We basically push them to death at 30 minutes with constant heals and two sorcery rings. I suppose we could be countered by like Behemoth or Defiler, but it hasn't happened yet.
We won from 4v5 with me and Devilesk basically carrying the team.
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yeah, since jere is such a mana intensive hero, it makes sense that a good partner would be nymphora, and since nymph can be killed easily with spells and sometimes has a hard time getting close enough to heal everyone, jere's shield helps her a lot. Sadly not many people go for this combo.
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ophelia can kill kongor at level 7 and im like "wTf?!"
new items are awesome. nome's wisdom for greatest support item ever, and harken's blade just for awesomeness.
I've been trying, and it's pretty easy to kill at 6. If you can rush to level 6 and grab an abyssal skull, a minotaur, wolf commander, and w/e (vulture lord works, as does catman or another minotaur), they can stay alive for a pretty decent amount of time before you have to pull them back to let kongor hit another one. Eventually you'll need to drop a heal on them. Should be killed at 8 minutes if you do it right. The real question is whether or not it's worthwhile/safe to do it in an actual game. I, for one, don't bother checking kongor until level 16+, and generally late game.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
apparently Hydro was enough to bring down me and devilesk's combo, gg! =)
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Jere+Nymph doesn't strike me as being a particularly good combo because neither of them has any killing power at all. You can't really push a lane if you can't threaten to kill anyone. Sure, you might not die yourselves, but that doesn't mean much. =p
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They have unlimited staying power though, and we can push all the lanes outer towers down in 20 minutes. Once we get inside base, we're able to stay in limbo for a very long time. That's how we won our last game, we just pushed middle for 2 minutes and we held them off and raxed them, and then we did top and bottom the exact same way. And the heals are very potent too, both offensively and defensively.
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I don't get how you're going to push with enemy heroes there. Jeraziah has no stun so Nymph is all alone trying to combo her stun+pod, which is really hard to catch a good player with. I can see how you would sustain a push well, I definitely agree with you there, but you need more than the two of you to push to begin with.
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You can kill kongor before creeps spawn with war beast, tempest, wildsoul, and another hero whom I have forgotten. Booboo tanks/dances, tempest elementals one of war beast's dogs, etc.
In other news, I pwned once again as legionnaire. Got bloodbath by the end of the game. I was uberfarmed with frostfield, breastplate, heart, and a key. The best part of the game was when I tped into the middle of the enemy's push and taunted. My team then rushed in and got genocide!
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Usually when we're pushing rax, it's all of our team, I didn't specifically say that it was just me and Devilesk alone. In lane, yes, the two of us can push it well though in the early phase because of our heals, but later, you're right, we need our whole team to push, and we can sustain a push for a very long time.
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i've been liking playing as pharoah. I haven't gotten mummy placement quite down yet, but last game i played i got bloodlust coupled with double kill right away. The enemy team was losing partially because they were too afraid to go back to the fountain and heal, so we could gank them more easily. If they did go back, i would rocket their fountain at the right time and kill em... got about 3 of my kills this way.
I wound up 8-1-17, and we made them concede by raxing them before they could even kill any of our towers.
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Jeraziah and Nymphora is probably the most imba thing ever. Me and Devilesk have done this a couple of times and we're pretty much unstoppable for most of the game. Basically we lane together, I keep our mana up and we basically dominate them in cs. And then when we get to the team battle phase, it's just heals being thrown everywhere. We basically push them to death at 30 minutes with constant heals and two sorcery rings. I suppose we could be countered by like Behemoth or Defiler, but it hasn't happened yet.
We won from 4v5 with me and Devilesk basically carrying the team.
Why the fuck do all of the heals HURT enemies? Why can't there be a heal that DOESN'T do that?
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
There is Accursed's heal, which can only technically target one person at a time, either ally or foe, so I guess that doesn't count because it can still do damage. His is the most underpowered too, with the range nerf, it should really do more damage/heal. There is also Astrolobe, that only heals!
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Jeraziah and Nymphora is probably the most imba thing ever. Me and Devilesk have done this a couple of times and we're pretty much unstoppable for most of the game. Basically we lane together, I keep our mana up and we basically dominate them in cs. And then when we get to the team battle phase, it's just heals being thrown everywhere. We basically push them to death at 30 minutes with constant heals and two sorcery rings. I suppose we could be countered by like Behemoth or Defiler, but it hasn't happened yet.
We won from 4v5 with me and Devilesk basically carrying the team.
Why the fuck do all of the heals HURT enemies? Why can't there be a heal that DOESN'T do that?
because otherwise they would be completely useless, and their heals would have to be made to heal a lot more to make up for it, which would lead to complete support jeres and nymphs that just spam heal all the time on their team, as opposed to them actually having to place it strategically now in order to damage enemies and try to do maximum damage.
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omg. puppet master + harkon's blade is great combo against agility heroes and most strength heroes.
so it was me and swiftblade against chronos and scout in a mini fight during a 5v5 game, chornos used his ultimate on swiftblade, and caught scout too, but not me. i kept pounding scout with harkon's blade and chronos was killin swift. i killed scout right at the end of the ultimate, but chronos didnt kill swiftblade. right when it ended i held chronos with my strings and we ran like hell out of there.
i hate playing chronos when im puppet master cause he can blink out of strings. i dont think he should be able to. and using blink you can dodge nukes and stuns. (sucubus's heartache/thunderhammer's hammer throw)
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actually, i thought they weren't supposed to be able to do that... i thought they had to actually be a blinker and not a dasher. But it is fun when u play as pharoah and a puppet holds u, just to have you ult him and rape him.
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? isnt that basically the gist of a single target nuke like tempest's ice ball?
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His response was in response to Raccoon's comments about blink-dodging a Heartache.
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i just felt special because i knew a name of a nuke
but you know what i mean.
panda is soooo fun to play except hes not very good, especially his ultimate, it kinda sucks.
im really good with puppet master late game.
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