Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: The Undertakers
The Undertakers
Oct 4 2009, 3:56 pm
By: qPirateKing  

Oct 4 2009, 3:56 pm qPirateKing Post #1



For the Autumn map contest, I made a map using an infested terran as a hero. The unit would have 2 main abilities:

1) Suicide - Suiciding will take you from one plane of existence to another. If you suicide in the Mortal Realm, you will be transported to the Event Horizon (underworld), and vice versa. If your suicide explosion happens to kill an enemy, that unit's soul would be 'dragged' with you into the underworld and stored in your soul collection.

2) Burrow - When burrowed, your dimensional transportation unit appears above you. This is an overlord that can be loaded with captured souls while you are in the underworld. Unburrowing will make the overlord vanish.

Equipped with these two abilities, you were supposed to go around doing evil deeds to draw out and corrupt various heroes. For example, you could drive a species of animal to extinction to cause an animal rights activist to seek revenge on you. In the ensuing battle, you would get the chance to add a hero unit to your soul collection. There were planned missions like killing a hero's family to get him to come for you and helping evil doers do their evil deeds (they'd sell their souls!). It was going to be an open RPG with an optional pvp area for players to use their captured souls against one another to see who could build a better team. Sorta like pokemon, except with souls and villainous acts.

However, since I started too late and spent too much time on frivolous things like terrain, I was unable to finish very much. I ended up scrapping all of the terrain anyway and going with a more linear approach. Now, with my graduate school starting up, I don't have the time to balance, test, and finish the map. So, I'm going to dump it here and let the masses decide if it's worth salvaging. I have not put my name on the map, and I don't want any credit for it. Feel free to steal the engine and build your own game around it. It's really none of my concern! If anything about it confuses you, feel free to ask about it.

Attachments:
villainy.scx
Hits: 31 Size: 172.3kb



None.

Oct 4 2009, 4:39 pm payne Post #2

:payne:

Seems very cool. Unfortunately, I'm away from my home right now :(



None.

Mar 21 2010, 7:42 pm payne Post #3

:payne:

Has this been updated since it got posted?



None.

Mar 22 2010, 12:14 am TiKels Post #4



Wow I am gonna have to test this out later!

22 hits but only 2 posts (FROM THE SAME PERSON LOL)

Wow...



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Mar 22 2010, 2:34 am Positively Post #5



Awesome. This looks useful for learning ;). Thanks.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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