Trigger("All players"){
Conditions:
Always();
Actions:
Set Deaths("All players", "Cave", Set To, 1);
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At least, 1);
Actions:
Set Deaths("Player 1", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At least, 1);
Actions:
Set Deaths("Player 2", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At least, 1);
Actions:
Set Deaths("Player 3", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At most, 0);
Deaths("Player 4", "Cave", At least, 1);
Actions:
Set Deaths("Player 4", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At most, 0);
Deaths("Player 4", "Cave", At most, 0);
Deaths("Player 5", "Cave", At least, 1);
Actions:
Set Deaths("Player 5", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At most, 0);
Deaths("Player 4", "Cave", At most, 0);
Deaths("Player 5", "Cave", At most, 0);
Deaths("Player 6", "Cave", At least, 1);
Actions:
Set Deaths("Player 6", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At most, 0);
Deaths("Player 4", "Cave", At most, 0);
Deaths("Player 5", "Cave", At most, 0);
Deaths("Player 6", "Cave", At most, 0);
Deaths("Player 7", "Cave", At least, 1);
Actions:
Set Deaths("Player 7", "Cave", Set To, 0);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 1", "Cave", At most, 0);
Deaths("Player 2", "Cave", At most, 0);
Deaths("Player 3", "Cave", At most, 0);
Deaths("Player 4", "Cave", At most, 0);
Deaths("Player 5", "Cave", At most, 0);
Deaths("Player 6", "Cave", At most, 0);
Deaths("Player 7", "Cave", At most, 0);
Deaths("Player 8", "Cave", At least, 1);
Actions:
Set Deaths("Player 8", "Cave", Set To, 0);
Set Deaths("All players", "Cave", Set To, 1);
Preserve Trigger();
}
//-----------------------------------------------------------------//
Of course, in the actions you would need to input the triggers that you would do in order for the players to take turns. I don't know what they are, so you'll need to put them in yourself. The way I made it supports eight players so just trim off the triggers that you don't need in order to suffice for the number of human players possible in the game.