Staredit Network > Forums > SC1 Map Production > Topic: Yggdrasill: Tree of Genesis
Yggdrasill: Tree of Genesis
Jun 30 2009, 9:56 pm
By: payne
Pages: < 1 2 3 4 >
 

Aug 22 2009, 6:27 am payne Post #41

:payne:

I've attached a little demo-map which spoils only some terrain so far and you don't actually get to know why things are like they are (but they all have a sense in the storyline ;) ). Go see it at the main post ;o



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Sep 2 2009, 7:53 pm payne Post #42

:payne:

I will not attach any more terrain spoil maps until it is done.
The progression stats got updated.
I'm about to change the name of this RPG to "Ragnarök: Corruption's beginning" and separate the story into chapters and there would be a chapter named "Yggdrasill: Tree of Genesis". All chapters will probably contain the name of the main area where it is being acted and some following words.
This is going well ^^ I really love my terrain and I hope you will too :D



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Sep 2 2009, 8:01 pm TF- Post #43

🤙ðŸ¾

Godspeed. :omfg:



🤙ðŸ¾

Sep 11 2009, 3:00 am payne Post #44

:payne:

Terrain 50% done.
First city roughly made.
Second puzzle in brainstorm session.
90% of the terrain is already planed out... it's only a matter of time now ;o



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Sep 12 2009, 10:12 pm payne Post #45

:payne:

Terrain 62% done.
First and second city done.
Doodad placement all over the already-made terrain done.
Second puzzle is planed out, though it may change (spoil: it involves environmental interaction ;o).

Terrain missing:
- The cave between the 2 cities
- Sea*
- Mountains
- 2nd "forest" (thanks to samsizzle for his terrain)
- The 2 missing dungeons of the room right after ToG
- Even more :D

Expect some uber naval battles and a big war on the ground :D

How's that? :)



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Sep 12 2009, 11:30 pm darksnow Post #46



the environmental interactino will involve burning the TOG

RAWRRRR
WEEEE

whens the demo? :P



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Sep 12 2009, 11:50 pm xYoshix Post #47



The terrain is.... WOW



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Sep 13 2009, 12:23 am payne Post #48

:payne:

I'm done with the rough draw of the cave after the 2nd city, the sea and I'm about to copy-paste the terrain samsizzle made for me ^^ (Thank you again! :D <3)
And no, that tree will not burn down ^^
Demo with triggers... I dunno :D
But with terrain, it's already available and only Yoshi and qPK saw the latest terrain. ^^
As I've said, I'll stop uploading new versions of the terrain to keep some surprises :P And also, I will stop spreading my terrain over B.net :P Only qPK will see my latest terrain ^^



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Sep 13 2009, 12:34 am darksnow Post #49



what about me?
dont i get to see the new terrain?



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Sep 13 2009, 12:54 am payne Post #50

:payne:

Nope ^^
No one else! >:D



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Sep 13 2009, 12:56 am darksnow Post #51



if you let me see, ill give you a cookie.
and qpk will have sex with you if you show me :P



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Sep 13 2009, 1:15 am payne Post #52

:payne:

:lol: :lol: :lol:
There ya go.



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Sep 13 2009, 1:51 am darksnow Post #53



see? now show me



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Sep 13 2009, 3:57 am payne Post #54

:payne:

I ran out of sprites D:
... as many had suspected, probably >.<
I'll have to cut-off a part of my uber forest (which didn't look that nice anyways).

EDIT: 2 AM and 159 sprites available ^^
May the Sprite-Fest restart!
(But You just lost 1/3 of the forest to explore ;o)

Post has been edited 1 time(s), last time on Sep 13 2009, 6:03 am by payne.



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Sep 13 2009, 9:19 pm Tempz Post #55



You can raise the sprite count in scmdraft...

Options > Profile Settings > Advanced Option (should be near bottom right)



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Sep 13 2009, 9:28 pm xYoshix Post #56



But that doesn't raise the limit in sc



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Sep 14 2009, 2:19 am payne Post #57

:payne:

I've met the "Too many nooks and crannies" error, but luckily, I managed to fix it pretty quickly.
Back to terraining ^^



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Sep 14 2009, 2:50 am EzTerix Post #58



Quote from payne
I've met the "Too many nooks and crannies" error, but luckily, I managed to fix it pretty quickly.
Back to terraining ^^

Oh please tell me how!
I've been having this error for like a week, fix then it returns, fix then returns. Can you give a brief explanation of what you did so I can get a little bit of knowledge to knock this error out for good, would be nice :D

Plus great map!
Yeah that was vague, I promise though I'll look over it like right now

K just looked over it, nice looking terrain. Liked the little garden area and of course THE TREE. Story sounded interesting but I sort of skimmed and just forgot everything I read sorry. About some evil stuff and a guy and a tree who's kingdom is threatened or something. I think...
:)

Post has been edited 1 time(s), last time on Sep 14 2009, 2:56 am by EzTerix.



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Sep 14 2009, 3:21 am payne Post #59

:payne:

The storyline got modified a bit from the one shown in the main post, but anyways, it still has the big lines.
You also haven't seen the latest version of my terrain ;)

For the error, I hope you've saved many updates of your map, else, you'll have to remember everything you've changed between your saves.
What I did was that:
1) I made around 10% more of my terrain and tested it -> Error. It thus had to do with my newest terrain.
2) I tried to remove all sprites -> Didn't work. Same for doodads. So this error really is about the terrain itself.
3) I deleted my very latest part and tried to play in-game. Still had the error -> Got back my latest terrain.
4) Tried to remove an other part. It worked. This part involved Raised Jungle. Though I -needed- that terrain, I couldn't remove anything so I tried to find an other way of solving my terrain.
5) Basing myself over that "Raised Jungle" clue my testing laid me, I tried to remove the useless spots of Raised Jungle I had here and there in some unused areas that were small, restricted by cliffs. -> It worked just well ^^

But it seems like this error is case-per-case... this might not apply to any map. Tell me if that helped ^^



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Sep 16 2009, 3:05 am payne Post #60

:payne:

Vote:

You guys prefer to have a land to explore or a terrain more "linear" which always gets you to where you have to go?
For example, do you want Cliffs directing you directly to a town -OR- Cliffs separating into 2 ways. One being for fight and the other for the city.
And if you'd find the city at first, would you go back to fight or you would keep following the storyline (which do not send you back)?

Thanks for cooperation!
I just started to make my terrain less linear because I though it'd be too boring. It's up to you, guys. Please help me decide! :D



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