Staredit Network > Forums > SC1 Map Production > Topic: Yggdrasill: Tree of Genesis
Yggdrasill: Tree of Genesis
Jun 30 2009, 9:56 pm
By: payne
Pages: < 1 « 2 3 4
 

Sep 16 2009, 4:06 am samsizzle Post #61



I thought your style of terrain was fine actually, for your rpg.



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Sep 17 2009, 5:06 am payne Post #62

:payne:

Guys, it's serious!
I stop terraining. Else, it seems like I'll be missing time :S
I'll try to fix that new Nooks and Crannies bug and then I'll do my triggering. ^^

Wish me good luck, it will be my very first real experience with RPG triggering ;o

Cya on the other side, guys!



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Sep 17 2009, 5:10 am Kaias Post #63



Quote from payne
Guys, it's serious!
I stop terraining. Else, it seems like I'll be missing time :S
I'll try to fix that new Nooks and Crannies bug and then I'll do my triggering. ^^

Wish me good luck, it will be my very first real experience with RPG triggering ;o

Cya on the other side, guys!
If you pull off all those trigger systems I'll be seriously impressed with you.



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Sep 17 2009, 11:23 am darksnow Post #64



i would like it split, it gives you more options, and its just more fun that way



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Sep 17 2009, 10:35 pm payne Post #65

:payne:

What do you mean by split? ;o



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Sep 18 2009, 12:05 am darksnow Post #66



teh cliffs separating into 2 ways



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Sep 18 2009, 2:31 am payne Post #67

:payne:

Though some people agreed that having a linear terrain for all this time and suddenly changing the "type" of terrain might not be really good. Anyways, I stopped terrain production for now.



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Jan 20 2010, 5:24 am payne Post #68

:payne:

This is coming along, guys, keep faith! :D



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Jan 20 2010, 5:53 am stickynote Post #69



Didn't know you were still working on this. Keep going, if you squint you can see the finish line be the time the U.S. has another president. JK. Good luck man.



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Jan 25 2010, 3:21 am payne Post #70

:payne:

Okay, I've updated the file into the DLDB.
You must read the Description of the file to know what's going on ;)
You may get lost... and it's much of a spoil... so in fact, it's just for the huge curious. Else, I suggest not to play it.
Finally, terrain is only 90% done because I had forgot a part of my storyline. I'm glad because as it was, I was only using like 75% of a 256x256 map's terrain... somewhat deceived ;)



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Jan 29 2010, 4:33 am payne Post #71

:payne:

2 new screenshots in the first post. :P
(Just to tease you up)



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Apr 2 2010, 4:05 am payne Post #72

:payne:

Well, I'm done terraining (though there's still a bit to do). I'll start triggering.
I hope you guys are happy of the actual result. =D



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Nov 21 2011, 5:23 am payne Post #73

:payne:

I am kind of nostalgic with this project. The terrain and storyline are, I believe, pretty neat.
... but I lack the motivation to get into the triggering.

If I remember well my discussion with samsizzle, there is another Year-Long RPG Contest or something of the kind. Anyone would be interested into joining as a team?
Here's the latest version of the map with some locations named after certain things I wanted to do and with nearly 100% completed terraining: http://www.staredit.net/files/1407/

Post has been edited 1 time(s), last time on Nov 21 2011, 6:17 am by payne.



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Dec 20 2011, 3:22 am Tempz Post #74



@Payne
How is the progress on the map so far?



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Dec 20 2011, 5:24 am payne Post #75

:payne:

Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:



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Dec 20 2011, 5:41 am LoveLess Post #76

Let me show you how to hump without making love.

Quote from payne
Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:
I thought I was just going to be helping, not doing everything for you :<



None.

Dec 20 2011, 6:09 am payne Post #77

:payne:

Quote from LoveLess
Quote from payne
Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:
I thought I was just going to be helping, not doing everything for you :<
I wrote pretty clearly I was requiring someone to do -all- the trigger work. All rest, I had it.
Also, we only talked about implementing a little mob-spawning system and you abandoned right away. ;o



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Jan 25 2014, 8:48 am payne Post #78

:payne:

If anyone would like to take over this project, I would love to see some battle elements implemented into it. Be it only copy-pasting triggers from some of your projects or whatever. I just don't want to spend time on triggering anymore, yet would love to see this project come back to life. I loved the terrain and storyline. :(



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