Staredit Network > Forums > SC1 Map Showcase > Topic: Pylon Defense
Pylon Defense
Sep 11 2009, 12:15 am
By: dpp89  

Sep 11 2009, 12:15 am dpp89 Post #1



Hey guys, spend a good amount of time into this game.
I was looking for people to help test this game by simply playing it and seeing if any errors occur.
If it's too hard, too easy, or if anythin needs to be balanced out, that would be great to know aswell.
Preview:


How to play:
Place a pylon some where on the map and put cannons around the pylon to defend it from on coming attackers. Some locations are better than others. You will be attacked by melee, ranged, and air units, so team work is going to be key.

Tips:
The map is designed around Photon cannons and heroes. Some heroes can be combined (their skills, not physically) to help defeat units faster. Example: A ghost lockdown can stop a unit, while a Science Vessel EMP can devastate Protoss units.

Stacking is enabled, so use that to your advantage.

It's a simple map so there's not much too it.

I hope you enjoy it just as much as I had fun making it.

Hero tips:
A lot of Protoss units have a greater amount of shield over hit points, so use EMP way from that science vessel!
Dark Arcon can mind control units for a hefty energy cost.
Units have less than 1000 hit points total, so ensnaring then storming air units can deal some good damage.

I understand this map has been made before, and that's why I made this one. It's a remake of a make I used to love.

EDITS:
100a-108d: lots of bugs fixed
108e: minor bugs fixed
108f: fixed a small bug (resources wern't working correctly) and made it so if you freeze units with an arbiter, you can attack them still.
108g: intended final release. If bugs found please report!
108h: fixed a bug where if p1 lost, and p2-p6 got the starter, it would start from level 1.
108i: made it harder. players who kill another players' pylon will be booted now.
109a: made it harder, AGAIN lol. also changed terrain.
109b: fixed some triggers that didnt have "preserve trigger". also, this is my final release*.
109c: fixed a huge bug. should work correctly.. also its now much harder

*if you want the unprotected version, and want to edit it, please let me know. I'll provide it if you promiss to give credit where credit is due

Download:
http://www.staredit.net/files/1525/

Attachments:
Pylon Defense109c.scx
Hits: 14 Size: 44.33kb

Post has been edited 26 time(s), last time on Sep 16 2009, 9:17 am by dpp89.



None.

Sep 11 2009, 12:17 am Echo Post #2



It's a .jpg.

Maps are supose to be scm or scx



None.

Sep 11 2009, 12:19 am dpp89 Post #3



Quote from Echo
It's a .jpg.

Maps are supose to be scm or scx
jpg is the image of the map
scx is the map.


look again



None.

Sep 11 2009, 12:19 am lil-Inferno Post #4

Just here for the pie

First off, you posted a screenshot instead of the actual map (never mind, you posted it after I posted this), and the screenshot is a JPEG, which is really low quality. Try a PNG, perhaps. Add some more information to the map, some more screenshots (host them on a website like tinypic.com so that I don't need to download it to view it. Make me feel enticed enough to want to play this map. If you spent a lot of time on this map then you should be willing to spend some time making an attractive post to grasp the viewer's attention.




Sep 11 2009, 12:22 am dpp89 Post #5



Quote from lil-Inferno
First off, you posted a screenshot instead of the actual map (never mind, you posted it after I posted this), and the screenshot is a JPEG, which is really low quality. Try a PNG, perhaps. Add some more information to the map, some more screenshots (host them on a website like tinypic.com so that I don't need to download it to view it. Make me feel enticed enough to want to play this map. If you spent a lot of time on this map then you should be willing to spend some time making an attractive post to grasp the viewer's attention.
I tried uploading PNG but because of the quality, it was over my "Space left" limit.
And if you don't want to try it out, you don't have to.
But you do have a point. If you never played a pylon defense map, how are you supposed to know what to do? ill edit my post for that.



None.

Sep 11 2009, 12:27 am Echo Post #6



I think you should give a ping on where the starter is. I had to look around after waiting for like 2 minutes thinking it was an auto start.



None.

Sep 11 2009, 12:29 am dpp89 Post #7



Quote from Echo
I think you should give a ping on where the starter is. I had to look around after waiting for like 2 minutes thinking it was an auto start.
Good point. As the map maker I just kinda knew where it was...
I'll add that to an update list.

edit: added and uploaded

Post has been edited 1 time(s), last time on Sep 11 2009, 12:38 am by dpp89.



None.

Sep 11 2009, 1:07 am DevliN Post #8

OVERWATCH STATUS GO

I dunno if you've put any thought into it, but you may want to make the MCed units invincible or lower the MC cost. Every unit I MCed basically died the next level, and because the MC cost is so high that just seems like a huge waste.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 11 2009, 1:07 am UnholyUrine Post #9



It's a bit Mazier than I thought it would be...

Nevertheless, lemme give you a lil history of Pylon D...

The first one that was made, each person had their own "hill", with NO Stacking, and Limited space to build cannons. Not to mention that the map was actually NOT done, and there were NO winning triggers. Also, everyone had their own designated spot, so there wasn't any place for you to go build your pylon... :\...
The game was unbeatable.

Until Pylon D ~Alpha Land~ was made... The game was fixed, newer hero units were given (such as the Dark archon and arbiter with stasis)... boss levels, terran and zerg levels... and etc. There was also stacking, but the creator was too stupid to put an invincible shuttle/dropship for when a probe was stuck, so he made a "Probe stuck" beacon, where it moves the probe to the bottom of the map..
That creator was Me :D.. UnholySpecies..(t'was my old name :\)

So, I'd love to see what you've done, and I'll play it.. just thinking about this D brings me back lots of memories, cause it's the first map I was successful with...
Hope you have the best of luck in your mapping venture :D

P.S. my terrain was crap.. I don't know about yours tho.. I'll have to play and see.



None.

Sep 11 2009, 1:15 am Banned Post #10



I forsee a problem when playing this map. After you construct a pylon, it seems it would prove difficult to build on the other side unless you construted your cannons to the inside of the corridor from your probe, inwhich case you can no longer build any farther in.. It might be better to have the paths 3x3.



None.

Sep 11 2009, 1:22 am UnholyUrine Post #11



There's a shuttle.. so it's fine.

Btw, the map has a glitch where the starter kept getting moved back by triggers...
so the game .. never started <.<...

I also should comment that the maziness of the terrain... isn't very suitable, as the best strategy would be to build in an enclosed area to avoid all ranged units from getting close to the pylon... :\



None.

Sep 11 2009, 1:26 am DevliN Post #12

OVERWATCH STATUS GO

Quote from UnholyUrine
I also should comment that the maziness of the terrain... isn't very suitable, as the best strategy would be to build in an enclosed area to avoid all ranged units from getting close to the pylon... :\
There are a ton of air units in the end that take at least 30 cannons to kill, and they fly straight to the pylon (or MCed unit).



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

Sep 11 2009, 2:22 am dpp89 Post #13



Quote from DevliN
I dunno if you've put any thought into it, but you may want to make the MCed units invincible or lower the MC cost. Every unit I MCed basically died the next level, and because the MC cost is so high that just seems like a huge waste.
Yeah that was my mistake, I'll fix that asap

Quote from Banned
I forsee a problem when playing this map. After you construct a pylon, it seems it would prove difficult to build on the other side unless you construted your cannons to the inside of the corridor from your probe, inwhich case you can no longer build any farther in.. It might be better to have the paths 3x3.
It's designed so that ground units are a lot easier than air units. Like, kill ground units to build up for the air levels.
Quote from UnholyUrine
There's a shuttle.. so it's fine.
Btw, the map has a glitch where the starter kept getting moved back by triggers...
so the game .. never started <.<...
I also should comment that the maziness of the terrain... isn't very suitable, as the best strategy would be to build in an enclosed area to avoid all ranged units from getting close to the pylon... :\

Yeah most of the terrain was last-minute (sadly) and is something I stupidly overlooked. I was having issues with reavers and tanks, so I had to maze it to correct the issue, but with all the updates I've had sense then, it makes the maze pointless. I'm going to fix the terrain

And about the bug - I had added a trigger makes a new starter once a player leaves or dies, it seems to be bugged and I'm having to re make the entire trigger tree to fix it. I might have to scrap that idea (due to failure) and just have a majority start like the first ones.

EDIT:
UnholyUrine, it's great to talk to you, maybe you would like to help me on this map and fix some issues, or updates to improve the map? if so, please drop me a pm

Post has been edited 1 time(s), last time on Sep 11 2009, 2:55 am by dpp89.



None.

Sep 24 2009, 2:02 am R3KAN1Z3 Post #14



Great map, I like the style and a cool new idea. DL'ed today and played it very nice : ]



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