Tree V4.5
This is actually the 4th tree that wasn't a demo to test out how to make these trees...
But in all honesty this is probably a remake of my 5th tree since my 4th tree (unreleased) didn't even look like a tree.
To fix a lot of blockiness i had to actually make it look like it hard layers and include some water aswell...
If you can see any blocks tell me ;(
Post has been edited 1 time(s), last time on Sep 3 2009, 9:21 pm by Tempz.
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Very, very well done!
I still prefer -my- huge tree (which isn't even mine, but anyways!)
I have also developed two new "medium sized" trees which will possibly be in my RPG's terrain.
They aren't really looking that great, so I will not post them xD
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If you vote a 3 or lower please specify the problems.
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I think I voted a 4 a while back..mostly because I can see a clear outline of a 2x3 block in the middle of the base. But other than that it looks splendid, especially the way you blended it to water at the bottom..maybe try to make it blend to a larger body of water and maybe even incorporate roots underwater? let me try and work on this lol if you don't mind
I started off trying to copy yours and go from there....but I had to change too much I don't even know what happened. Here's a tree that I ended up making inspired by Tempz
Dunno what I was trying to do with the water pieces..just trying stuff out I guess..too lazy to do more to the water around it lol
Post has been edited 2 time(s), last time on Oct 21 2009, 6:07 pm by Howler.
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Gj, i've posted lots of other trees on the terrain hall of fame if you like to see some more trees lol
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it is a very attractive tree.
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I can see blocks in both of them.
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Every single tree bigger then a medium doodad i've seen is either blocky or uses too much spirtes (compared to the average tree which is usually no more then 40 sprites, the small trees look big in sc, trust me lol.
Just stick to small trees if you want to make a small map, its better for it to look like a tree then something else (ok for some blockiness aslong as it looks like a tree) but if it has more blocks then a pixelated picture of me in the shower then it should be re-done...
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Every single tree bigger then a medium doodad i've seen is either blocky or uses too much spirtes (compared to the average tree which is usually no more then 40 sprites, the small trees look big in sc, trust me lol.
I disagree
what the fuck that's awesome, best tree ever (the others were way to big that you couldn't even see it all with 1 unit because the other half lied in fog of war).
It still got much sprites but that's np.
Please report errors in the Staredit.Network forum.
eh it's only got 9, and 2 of them are just used for shadows
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Omfg!! Best tree ever!
I demand you the blend so I replace my actual Tree of Genesis, that one pwn! D:
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it's in my custom doodads file, in the topic of course... but I don't know if that's what you meant uhhh
I demand you the blend??? so I replace my tree?
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payne if you put that tree in your map you have to write howler in nuke target dots on the tree.
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I count that tree is small but i was aware of it.
Unfortunately i was trying to create a tree that was original...
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Every single tree bigger then a medium doodad i've seen is either blocky or uses too much spirtes (compared to the average tree which is usually no more then 40 sprites, the small trees look big in sc, trust me lol.
I disagree
Gimme that tree. Post map please?
Quote from name:Dem0nS1ayer
Every single tree bigger then a medium doodad i've seen is either blocky or uses too much spirtes (compared to the average tree which is usually no more then 40 sprites, the small trees look big in sc, trust me lol.
I disagree
Gimme that tree. Post map please?
Answer:
it's in my custom doodads file, in the topic of course... but I don't know if that's what you meant uhhh
I demand you the blend??? so I replace my tree?
My answer: I'm making an RPG about a big tree
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Those are some hawt trees right thar.
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Quote from name:Dem0nS1ayer
Gimme that tree. Post map please?
go to my Custom Jungle Doodads topic, it's in there
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