How about: You lick my balls.
Tazzy is my close friend through the internet, that's how we joke around.
Again, lick my balls. He got his input from me (a good friend of his) and I wasn't stomping on other peoples ideas. I simply input my OPINION (something you kids here don't understand that I'm entitled to) that two entrances is fine. Add a little Kellimus-humour (in which Tazzy and a few others perceive) and you have my reply.
Opinions are all great and fine, but your feedback sucks, to put it bluntly. These "kids" know a hella lot more than you do apparently, so I'd watch what I say to prevent making myself look like an even greater fool.
Quit being so defensive anyways.
Quit being offensive and that might happen, catch what I'm saying?
I've been playing SC since it came out...
That's nice.
So again: lick my balls
Yep, people are very likely to "stop being defensive" after you end your post with that.
Tazzy, the update is better in some way, but bad in others.
-You pretty much fucked up all the expos, Zerg still can't defend their choke via the natural and the gas is a mile away which only hurts them (and annoys everyone in general) more.
-Ramps in the middle of the map need to be widened a bit more, their still narrow enough for Terran to beat Protoss to a pulp from.
-Side gas-only expos are bad. Gas only expos in general are a don't.
-Backdoor ramps are too wide and should be blocked by mineral if you feel you REALLY want to keep them. I personally don't think you should be trying that kind of thing right now, since you're (no offense, really
) still not as experienced as some of the other mappers here. Backdoors are hard to balance out if you don't know what your doing.
-Gas in the expos on the top and bottom of the center area should be moved to fit in between the minerals, that way they don't mess up unit pathing when someone's got a line of workers there, units get stuck.
None.