Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mining Stacked Minerals
Mining Stacked Minerals
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Aug 22 2009, 5:20 pm
By: Metalkon  

Aug 22 2009, 5:20 pm Metalkon Post #1



Is there any way to get workers to mine stacked minerals?

More than one mineral field (not stacked closely) would look rather ugly in my map and having no mineral field would make the game seem lacking (same goes for 1 scv/mineral).





None.

Aug 22 2009, 5:25 pm FlashBeer Post #2



If you are using SCMDraft2 select the unit you want stacked, go to 'Edit', 'Stack Selected', and enter the desired number.



None.

Aug 22 2009, 5:27 pm Clokr_ Post #3



Center view and tell the players to start mining at the beginning of the game. Only computer players can be ordered to mine.



?????

Aug 22 2009, 5:49 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Doesn't running a melee AI on the workers make them mine?
And if not, what happens if you place the mineral blocks all 1 pixel apart?




Aug 22 2009, 5:56 pm Heinermann Post #5

SDE, BWAPI owner, hacker.

AI Script don't work on human players.
1 pixel apart, what would that do?




Aug 22 2009, 6:02 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Heinermann
AI Script don't work on human players.
1 pixel apart, what would that do?
who said something about humans?
I was theorizing that when the computers don't mine stacked minerals that stretching them out a bit might work because we all know computers can mine multiple minerals at once if they aren't stacked at all. Just an idea.




Aug 22 2009, 8:45 pm Metalkon Post #7



Human player, if I stack 10 right directly on top of eachother then the scv's won't mine them even if I have 10 scv's (only one will mine the mins).

Tried one pixel appart and 2-4 pixels appart with the same result before making the topic, is this patch related?



None.

Aug 22 2009, 8:53 pm Psionic_Storm Post #8



Make sure the mineral fields are owned by player 12, otherwise the scvs will wait each other to finish mining rather than choosing a different mineral field which is not being mined from.



None.

Aug 22 2009, 9:10 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Ah that you mean...
Well just wait 1 return. When a scv has brought back its first mineral chunk it will automatically choose the next block from the stack. Afaik there's nothing you can do to spread them out right away.




Aug 22 2009, 9:20 pm rockz Post #10

ᴄʜᴇᴇsᴇ ɪᴛ!

you could always give minerals based on triggers. If you have 1 scv, it will generate 8 minerals every so often, two will double that rate, 3 will triple, and so on and so forth up to a maximum of the number of stacks you have.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Aug 22 2009, 9:53 pm Metalkon Post #11



Quote from Psionic_Storm
Make sure the mineral fields are owned by player 12, otherwise the scvs will wait each other to finish mining rather than choosing a different mineral field which is not being mined from.
Yup that was the problem, nine out of ten mineral fields at each command center were owned by P1.

I feel like a fool yet again :blush:



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[08:46 pm]
NudeRaider -- Brusilov
Brusilov shouted: Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
https://armoha.github.io/eud-book/
[2024-5-10. : 8:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[2024-5-09. : 11:31 pm]
Vrael -- :wob:
[2024-5-09. : 8:42 pm]
Ultraviolet -- :wob:
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Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
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