Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Units not taking orders
Units not taking orders
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Aug 22 2009, 3:50 am
By: New-Guy  

Aug 22 2009, 3:50 am New-Guy Post #1



Okay, so I've got a trigger that looks something like this:

Trigger
Players

  • player 2
  • Conditions

  • players 2 brings 1 firebat to location 6
  • Actions

  • move 1 firebat for player to at location 6 to location 2
  • disable doodad state
  • enable doodad state
  • enable doodad state
  • disable doodad state
  • enable doodad state
  • enable doodad state
  • enable invincability
  • order all firebat for player 2 at location 2 to "move here"

  • Now, my problem is, at the end of the trigger, the firebat sits there. He doesn't move.

    I've even got another trigger that waits a second, then orders the same firebat to move to the same "move here" location, and he still doesn't move.
    I can't find out why this is being caused, or how to fix it. If I could get some input, I would greatly appreciate.
    If you want, I could post the map up for you guys as well.



    None.

    Aug 22 2009, 3:52 am Falkoner Post #2



    I'm assuming you're trying to cloak it, the actual trigger is Disable Wait 0 Enable Wait 0 Enable, Order, you don't need all those weird ones.



    None.

    Aug 22 2009, 4:04 am darksnow Post #3



    wait, so you need to wait till the next trigger cycle in order to cloak it?
    o.o never knew that



    None.

    Aug 22 2009, 4:55 am New-Guy Post #4



    Quote from Falkoner
    I'm assuming you're trying to cloak it, the actual trigger is Disable Wait 0 Enable Wait 0 Enable, Order, you don't need all those weird ones.
    Okay, that might be why.
    I'm just going off of a map by Loveless I found in your test-map compilation. Sprite-battle system.
    I'll try using that order of actions next.



    None.

    Aug 22 2009, 7:30 am Heinermann Post #5

    SDE, BWAPI owner, hacker.

    Why 2 enables? I'm sure it only needs one enable. The other, in theory, would have no effect.




    Aug 22 2009, 7:49 am Falkoner Post #6



    Hmm, I remember Farty saying something about it, not being necessary, that is, but that's just always the way I've seen it done, and I know that way works, I guess you could test shorter methods if you want.



    None.

    Aug 22 2009, 8:39 am Pyro682 Post #7



    I've never used enables, and all my disables worked for me.



    None.

    Aug 22 2009, 10:24 am Clokr_ Post #8



    Quote from Pyro682
    I've never used enables, and all my disables worked for me.

    If you don't enable it you cannot move it afterwards...



    ?????

    Aug 22 2009, 1:13 pm New-Guy Post #9



    Well, I used the trigger that Falk suggested, and now it's working perfectly. Thanks for your help guys.



    None.

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