Now you get to hear how much of a nerd I sound like.
Oh well. Worth it.
Post has been edited 2 time(s), last time on Aug 19 2009, 5:40 pm by Tuxedo-Templar.
None.
java -jar "<full path to mtrigsc.jar>" "$(FULL_CURRENT_PATH)" "$(NAME_PART).trigger" "$(NAME_PART).property"
cd "$(CURRENT_DIRECTORY)"
FOR n=1 TO 10 DO
...
RemoveUnitsAt(@All, v3, @AllPlayers, @L("a"+n)
...
ENDL
FOR n = 3 TO 9 DO
...
@L(anumber[n-3])
...
ENDL
FOR n = 9 TO 3 BY -1 DO ... ENDL
java -jar "<full path to mtrigsc.jar>" "$(FULL_CURRENT_PATH)" "$(NAME_PART).trigger" "$(NAME_PART).property"
cd "$(CURRENT_DIRECTORY)"
FOR n=1 TO 10 DO
...
RemoveUnitsAt(@All, v3, @AllPlayers, @L("a"+n)
...
ENDL
FOR n = 3 TO 9 DO
...
@L(anumber[n-3])
...
ENDL
FOR n = 9 TO 3 BY -1 DO ... ENDL
PROPERTY prop
HITPOINTS = 99 // you can use expressions here
ENERGY = 77
SHIELDS = 66
RESOURCES = 55555
HANGAR = 8
INVINCIBLE
BURROWED
LIFTED
HALLUCINATED
CLOACKED
ENDP
CreateUnitWithProperties(1, v4, @L("SA1"), @CurrentPlayer, 1, prop)
PROPERTY prop
HITPOINTS = 99 // you can use expressions here
ENERGY = 77
SHIELDS = 66
RESOURCES = 55555
HANGAR = 8
INVINCIBLE
BURROWED
LIFTED
HALLUCINATED
CLOACKED
ENDP
CreateUnitWithProperties(1, v4, @L("SA1"), @CurrentPlayer, 1, prop)