Staredit Network > Forums > SC1 Terrain > Topic: Snow Outpost // Ice Blending
Snow Outpost // Ice Blending
Jul 12 2008, 2:23 am
By: KrayZee  

Jul 12 2008, 2:23 am KrayZee Post #1



July 11th, 2008 Blends:



August 10th, 2009 Blends:
Dirt to Ice Cliff


Walkable Dirt to Ice (I think I need to fix this a bit more)


Ice Blend combination


Post has been edited 1 time(s), last time on Aug 10 2009, 9:05 pm by KrayZee.



None.

Jul 12 2008, 2:34 am KrayZee Post #2



July 11th, 2008


Post has been edited 2 time(s), last time on Aug 10 2009, 9:06 pm by KrayZee.



None.

Jul 12 2008, 3:59 pm Brontobyte Post #3



Its creative but it looks as if the top of the point is higher then the two sides are.



None.

Jul 12 2008, 4:40 pm JaBoK Post #4



Reminds me of Dali, but good job.



None.

Jul 12 2008, 5:30 pm Symmetry Post #5

Dungeon Master

Oh god the trippy diamond is back! I remember something like this being done in another tileset (the same effect, that is).



:voy: :jaff: :voy: :jaff:

Jul 12 2008, 6:49 pm Falkoner Post #6



Holy crud, nice blending dude, I can see this same type of blend used to make smexy ice buildings..



None.

Jul 12 2008, 7:40 pm payne Post #7

:payne:

I Luv the 3rd one!! Very well done ^^



None.

Jul 12 2008, 7:43 pm KrayZee Post #8



Another!





None.

Jul 12 2008, 8:12 pm Falkoner Post #9



That little change in the snow color is a bit funky, but it's still a good blend.



None.

Jul 12 2008, 9:05 pm stickynote Post #10



Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:




None.

Jul 12 2008, 9:19 pm KrayZee Post #11



Snow to Outpost Isometric!





None.

Jul 12 2008, 9:20 pm KrayZee Post #12



Quote from stickynote
Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:
I was actually doing the same thing but with a different ramp. :omfg:



None.

Aug 10 2009, 9:07 pm KrayZee Post #13



Well certainly I shouldn't be triple posting or reviving this topic, but I'm only reviving this topic just so I don't have to create another ice blending topic for my new ice blends. Speaking of which, there are new ice blending!



None.

Aug 12 2009, 5:50 am Norm Post #14



Quote from KrayZee
Quote from stickynote
Well, you could pretend there is a cloud above with a perfectly strait edge, and it kind of does look like there is a cloud above. I saw something similar to this on a different site.

EDIT: I found it:
I was actually doing the same thing but with a different ramp. :omfg:

That terrain is sex.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
Please log in to shout.


Members Online: 8gabriellac991gL2, 5emmac6422to0, Roy