Sprites bug
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Aug 6 2009, 6:02 pm
By: payne  

Aug 6 2009, 6:02 pm payne Post #1

:payne:

For my RPG (Yggdrasill: Tree of Genesis), I have a forest (which takes around 1/6th of the map's terrain space) and it uses a lot of sprites to make it looks cluttered (I based myself off Fwop_'s map Forest Maze.scx). I had place some doodads in the first part of the forest and then I placed sprites for the 2 parts of it to finally end with doodads in the 2nd part, but when I played the map to see what it looked like, the doodads placed in the 2nd part didn't have their "Tree sprites", they had disappeared.
My map uses 786 sprites and the limit in Starcraft is supposed to be 2500 according to this source.

What the hell happened?
Probably that copy-pasting my sprites in an other map to place them only at the end would solve it, but I still want to know why this happens :O



None.

Aug 6 2009, 6:03 pm samsizzle Post #2



they're disappearing because you have too many, the limit is 500, i dont know why they said 2500...



None.

Aug 6 2009, 6:11 pm Demented Shaman Post #3



Yes the sprite limit is 2500... including all the sprites units take up.

Quote
# Staredit Sprite limit: 250
# CHK load Sprite limit: 500

# Starcraft Sprite limit: 2500
The two limits above are the ones you overlooked.

The Staredit one doesn't apply to SCMD2, but the CHK load sprite limit does, hence the 500 sprite limit.



None.

Aug 6 2009, 6:25 pm payne Post #4

:payne:

I'll make the wiki clearer. Thanks for help guys :D
Btw, I tested and it's 499 the limit ;P

EDIT: I've updated the wiki. Please look at it to make sure I was write: http://www.staredit.net/wiki/Map%20Limits

Post has been edited 1 time(s), last time on Aug 6 2009, 6:42 pm by payne.



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[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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