I have a few questions about spells:
1. How do you make stuns that make an enemy unit not be able to move for some time? Does it involve hyper-triggers?
2. If you need to use hyper-triggers, does using "waits" in places other than the hyper-trigger cause problems?
3. If it does cause problems, how do you make it so you can let's say summon a wraith to attack once and then leave?
Thanks for any help!
None.
1a) You make the enemy unit ordered move to a location that is centered on them.. This way they can't move but can still be attacked
1b) yes
2. Yes... it's called Wait Blocks.
3. Deathcounts ..
Number 2 and 3 can be found in the Tutorial.
None.
1. You could give the unit to a neutral player, and then make that player your enemy. (P12 works?)
2. Possibly yes?
3. Use wait triggers, but it might not work with hyper triggers, so you might have to use a high number of "number of deaths" in a trigger.
Post has been edited 1 time(s), last time on Jul 15 2009, 9:08 pm by NudeRaider. Reason: changed wrong information
None.
1. You could give the unit to a neutral player, and then make that player your enemy. (P12 works?)
2.No?
3. Use wait triggers, but it might not work with hyper triggers, so you might have to use a high number of "number of deaths" in a trigger.
1.
is wrong. U can't make P12 ur enemy. (but u can attack it)
3. donno what u talking about
...
itisagooday2die .. please use the tutorial - Hyper Triggers and Deathcounts ... for number 2 and 3
Post has been edited 1 time(s), last time on Jul 15 2009, 9:43 pm by Kaias. Reason: False info
None.
Ok, I read the tutorial thing, but I still don't get one more thing: Should there be hypertriggers for each player, or should I just place the hypertriggers in an unused players (maybe like P8?) triggers?
None.
. . . Just unused is good enough
None.
There are several methods you can use to 'stun' a unit:
1. Constantly order to his own position
2. Constantly give between players
3. Give to a Neutral 1-8 player (set player status as "neutral" in the Map Description menu) and have that player unallied
The first two require Hypers, while the third does not.
Using waits for player that have no other waits running is fine.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
There's another common method:
4. move to an unwalkable location (or blocked/outside map location for air units)
There's another common method:
4. move to an unwalkable location (or blocked/outside map location for air units)
Please note that this will make the unit invulnerable to all non-splash attacks.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Please note that this will make the unit invulnerable to all non-splash attacks.
Right, should have noted that.
But isn't that also true for your method 2?
Please note that this will make the unit invulnerable to all non-splash attacks.
Right, should have noted that.
But isn't that also true for your method 2?
Nope. The only 'unusual' thing about method 2 is that if you select the unit, it gets de-selected every trigger loop.
None.
1. You could give the unit to a neutral player, and then make that player your enemy. (P12 works?)
2.No?
3. Use wait triggers, but it might not work with hyper triggers, so you might have to use a high number of "number of deaths" in a trigger.
1. is wrong. U can't make P12 ur enemy. (but u can attack it)
3. donno what u talking about
...
itisagooday2die .. please use the tutorial - Hyper Triggers and Deathcounts ... for number 2 and 3
1. I meant making a neutral player, then making that player your enemy, but I was unsure whether p12 worked.
3. If you use hyper triggers, I don't think you can use wait triggers in other triggers... i think...
None.
1. is wrong. U can't make P12 ur enemy. (but u can attack it)
Actually it isn't. Players maintain the same alliance status of the player the unit was given from. For instance, if player 2 is your enemy and a player 2 unit is given to Neutral, you will still be unallied with that unit. Changing the your alliance status with Neutral only affects preplaced Neutral units and the color of the ring around Neutral units when you click on them.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Please note that this will make the unit invulnerable to all non-splash attacks.
Right, should have noted that.
But isn't that also true for your method 2?
Nope.
Hm strange...
I can remember to have shared your view but then someone told me that the giving indeed causes a loss of focus of attackers. And I'm 90% certain that it turned out to be true.
... gotta check that again.
Please note that this will make the unit invulnerable to all non-splash attacks.
Right, should have noted that.
But isn't that also true for your method 2?
Nope.
Hm strange...
I can remember to have shared your view but then someone told me that the giving indeed causes a loss of focus of attackers. And I'm 90% certain that it turned out to be true.
... gotta check that again.
I'm using it in a map I'm making (
CotD) to stun zombies. It works fine.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
OK, checked it, we were actually both right:
You
can attack the units if you give between players both enemy to you.
You can
not attack if you give the units to a player allied to you.
However Zerglings and stimmed Marines can sometimes hit even if the target is given to an allied player.