This forum game is a map idea I've currently brainstormed with, and I'd like to make it a reality, but first, I'd like to make it into a forum game, entitling total domination of SEN. (This being totally fictional, since we already know that Moose assumes this role.) The purpose of this is to generate ideas for the game, and probably continue it here if it succeeds. Read the End Notes section at the bottom for more information.
GAMEPLAY:
Heres how the game works. Each player starts with one territory (in this case, a SEN board), and starts with one army unit.
Each turn, players have the following options for EACH territory under their control:
- Enlist army units.
- Train an army unit. (Technology Required.)
- Purchase weaponry. (Technology Required.)
- Technology.
- Resource upgrades.
- Technology upgrades.
- Barracks upgrades.
- Supply upgrades.
- Mobilize troops.
Each turn, players may make as many of these options as they see fit:
- Alliances.
- Threats, such as getting people to pay tribute for survival, or demand technology instead of attacking.
- Assign what you'd like to do in each province. Orders are not final, until last call.
- Each player playing will call for a territory to start at. The territories avaliable will be the verious SEN boards and functions, such as a clan page, or the SEN Wiki for example.
- Multiple neutral territories will be avaliable for capture. They will have the strength of two armies within each.
- Everything costs certian amounts of Minerals. Each turn, players will recieve revenue from each of your territories that aren't working on technology or supply upgrades. This is to make people vulnerable and not overly strong, too quickly.
- The game will be over once one person (Not an alliance) owns 66% ~ 75%, to 100% of the world. I will ask for a vote.
INFORMATION:
- The main goal of the game is to control the world, or in this case, SEN. To do so, players need armies, and they can enlist one unit per territory per turn for the price of one mineral, and more should they upgrade the Barracks for the territory enlisting units.
- Each province has a cap of four units allowed. This limit can be raised by spending that territories revenue on supplies. No matter how many Minerals per turn that territory makes, the cost is two turns of revenue. Territories can raise their limit FIVE times, allowing a limit of 12 armies.
- Each army unit has a certain strength multiplier. Unless troops are trained, they'll only do basic damage with their weapons. Each weapon has a set amount of damage that they inflict, and a defensive value, along with a movement value, much like Civilization's unit system, but with a few alterations. When in combat (described later), the strongest armies will recieve first strike, and they'll be equipped with the most useful weapons avaliable in the territory first, followed by the next lower troops, and so on.
- Training takes one turn, and is free of cost.
- To obtain stronger weapons, players must first research them, and then purchase some. Weapons are linked to the territory they're built in, and may be moved once any time during a turn, at a max of one turn until their movement upgrades have been aquired.
- One of the more important aspects is to outtech your foes, to gain an advantage in battle, or even peacetime. Upgrades allow a player to perform more actions, or do more things per turn.
- Each territory has a Resource rate, Technology rate, Barracks, and Supply limit. At any time, the controlling player may choose to destroy any of these upgrades. Each of these require a sum of Minerals, and even more for each next upgrade. Each upgrades 5 times. Except for Supplies, each requires only one turn to become effective, however the fees can become quite troublesome.
The following is information for each. Prices are in brackets.
Resources: (Starts at 1 Mineral per turn.)
1 Resource Upgrade: +1 [5]
2: +2 [15]
3: +4 [30]
4: +6 [55]
5: +9 (This being 10 Minerals per turn.) [85]
Technology: (Starts at 100% efficency.)
1 Technology Upgrade: 125% [5]
2: 150% [15]
3: 200% [35]
4: 250% [65]
5: 300% [100]
Barracks: (Starts at 1 troop per turn.)
1 Barracks Upgrade: 2 troops, 3x cost. (3 Minerals, 2 Troops.) [5]
2: 2 troops, 2x cost. [20]
3: 3 troops, 4x cost. [45]
4: 3 troops, 3x cost. [75]
5: 4 troops, 5x cost. [110]
(Note: At any time, a player may choose a lower option for enlisting troops, should they have reached a barracks level higher then the one they desire.)
Supplies: (Starts at 4. As previously stated, each upgrade requires two turns.)
First Supply Upgrade: Max +1
Second: +2
Third: +3
Fourth: +5
Fifth +8
-Finally, players can mobilize each unit differently per turn. Units can be mobilized to Attack, or to Reinforce an allied territory. When attacking or defending, the loser will suffer the entire loss of troops either sent to attack, or the entire defending army. The attacker would then assume control over the territory by deciding how many of their forces they should like to occupy the new territory with (much like RISK) and what weapons to send with them. Absoutely at ALL TIMES, no territory may be left unoccupied. If one is, it will revert to neutral, and have a two army strength once again.
TECHNOLOGY:
- Technology can be researched by multiple territories per turn. Each territory researching technology do not recieve revenue for the turn they do. Each territory researching recieves points towards the technology that has been chosen, and if it is changed, the points for the last technology in research will be thrown away. Each technology has a point requirement for completetion of the tech.
- Following is the list of ingame technologies. Each technology with more then one * requires the technology(ies) before it to be researched. Beside each technology in brackets is the technology cost.
Technologies are as follows:
- Army Technologies:
* 2x Movement in allied territories, and 1 move weapons movement. [20]
* * 3x Movement in allied territories. [50]
* * infinite Weapons movement in allied territories. [25]
* Basic Unit Training. (2x Damage.) [30]
* * Intermediate Training. (3x) [75]
* * * Advanced Training. (4x) [120]
- Weapon Technologies: (Each Weapon's Attack, Defence, and Movement values are listed as if they were in Civilization. If you've never played Civilization before, offensive strength is the first number, defensive strength the second, and movement speed the third.)
Note: Each following technology has a price for the weapon, and the technology requirement for each. Tech is in Yellow as before, and price is in blue.
- Army 1.1.1 [0] [1]
* Axes 2.1.1 [5] [2]
* * Swords 3.1.1 [10] [5]
* Spears 1.2.1 [5] [2]
* * Pikes 1.3.1 [10] [5]
* * * Muskets 2.3.1 [25] [7]
* * * * Rifles 3.3.1 [50] [15]
* * * * * Infantry 5.3.2 [80] [25]
* * * * * Flamethrowers 3.6.1 [80] [25]
* Horses 1.1.2 [7] [3]
* * Calvary 2.1.2 [14] [8]
* * * Mounted Rifles 3.1.2 [30] [18]
* * * * Filler Technology for Vehicles. [50]
* * * * * Jeep 3.5.2 [80] [25]
* * * * * * Tank 5.8.2 [150] [45]
PLAYER LIST:
#. Username (Starting Territory)
1. zany_001 (RCDF clan page)
2. Dark_Marine (MM Clan board)
3. ws-Chubacca (Shoutbox)
4. l)ark_ssj9kevin (staredit.net/moose)
5. Vi3t-X (SEN's Database)
7. isolatedpurity (SEN Store)
8. Ashamed (SEN Mafia)
9. Echo (SEN Portal)
10. Ultimo (50/50 Raffle)
11. NerdyTerdy (Null)
12. You! Sign up and claim a spot today!
END NOTES:
Once players have selected SEN territories, I'll draw up a world map. You'll be able to see how movements can be possible at that point.
Honestly, I don't expect much to be made of this game, but if it DOES somehow make it off the ground, I will actually be here unlike my last attempt to run a Mafia. Should it fail completly, I ask it simply be disregarded.
Each turn will run the course of THREE days, no more, though it can be less should everyone vote for such.
Anything duplicated in any other game was completly incidental, minus the stated copies of Civilization and RISK. Each game holding their own respective copyrights, and I take no credit for either games.
Post has been edited 8 time(s), last time on Jul 13 2009, 6:10 pm by Darkling.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.