Quote
Quote from Genocidal.Legend
One idea moose, is that to activate the L4 you need the Dropship as a prerequiste, so its like a mobile commander for the troops to drop down from, so you cannot activate it just out of nowhere. So its almost like nuke. Cept it costs 20 less gas.
L2 and L3 have two totally different uses. Carpet bomber is mainly used to drive the Assault around the map and stun and kill. While cluster grenade was used to kill things from a distance spawns and such without sacrificing your dship, especially against his hardest counter Hydras,Gols,Goons (Hydras L3,The Hydra itself,The LM L3,Mech when he 2hits Dhsip, or mech 120). Also it is used when the spawn owns his DSHIP. Cluster grenade was a spell used to in conjuction with teamates and against unapproachable units without the need to sacrfice your DSHIP. It wasn't redundant at all. Volts spells are not redundant at all either, each one has a specific purpose, which is why volt is one of the more balanced heros in the game. Cluster nade was used to get rid of spawn from away places, which would otherwise put the BAT/CB in danger. Also use to combo with L1 for even more strategic purposes. Cluster Grenade is even more crucial end game when heros have huge ups, and where CB would become feed. You send in the nade, web, then CB for the chainstun due to their huge ups. Also note the nade is much faster than CB which has more strategic purposes for killing enemy spawn and such, again bat was used as a versitile stunner/spawn controller. Each one of his spells has uses.
The same is true with volt. L1 used to set-up into L3, then L3->L4. LM's L2 Reavers are used for training and heavy damage in one go, While LM's L4 was used to keep his hard counters (which is basically everyone) away from him, hitting them with repeating huge damage, while he retreats, or keep huge waves of spawn at bay. Every one of these set-ups has uses.
NOTE: M7 Seems alright, but why reduce the max zergling count, doesnt make much sense, it was perfectly fine with 12. Esepcially now since Warrior L3 has been fixed. Seems a bit unfair for summoner, and no summoner is not OP'd with 12 zerglings. Also why increase Rines HP, Sniper Rifle makes him invinc, saving him HP in the long run 4000 would have been fine. Though, thats very minor. Warrior Shields to 150,L3 works now, Lings down to ten, almost seems like summoner has a new hard counter lol.
Post has been edited 4 time(s), last time on Jul 9 2009, 4:56 am by Genocidal.Legend. Reason: Corrections
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