Four humans against four humans?
It's very difficult to have many spell effects if you don't have any computer players.
Well if it really is four humans against four humans, then it's impossible to fix the bug you speak of. The best you can do is work around it by only allowing slow or large units (ultralisks work) to be tracked.
None.
Four humans against four humans?
It's very difficult to have many spell effects if you don't have any computer players.
Well if it really is four humans against four humans, then it's impossible to fix the bug you speak of. The best you can do is work around it by only allowing slow or large units (ultralisks work) to be tracked.
O_O
It's not 4 humans its 3v3 humans and 2 cpus...
I'm saying the human is the one being casted on, so it would really be annoying giving over his unit...
None.
Yes, create the burrowed units in a seperate location, move them under, and then kill. Like I said in the shoutbox, the only problem is this will not work against normal Zerglings and speed boosted Zerglings, meaning you'll have to find a work around, such as saying Zerglings are immune to the spell or something to that effect.
None.