P12 Attacking
Jun 5 2009, 11:11 pm
By: Jack  

Jun 11 2009, 2:40 pm Kaias Post #21



Quote from Falkoner
Quote
Players 9 10 and 11 are glitchy as hell. I wouldn't recommend using them in a serious map.

Just about every serious map I've ever seen has used those players, as they are not glitchy, you just have to know how they work, and they provide neutral players, releasing slots for use with computers or more humans.
That's the truth. Nearly every map I've worked on since discovering P9-P12 has not only used them but absolutely needed them (if its a major map).



None.

Jun 11 2009, 7:47 pm Falkoner Post #22



Quote
Getting stuck in an attacking frame certainly sounds glitchy to me, and I remember having sound experiences that suggested glitchiness. However I'll take your word for it.

No idea about the sound glitchiness, never seen it, and as long as you don't allow those players to be attacked, they won't get stuck trying to attack back.



None.

Jun 11 2009, 9:34 pm scwizard Post #23



Oh, I meant to say some. It was a typo.



None.

Jun 13 2009, 11:20 pm poison_us Post #24

Back* from the grave

I didn't have kerris attack me on accident...it was a scout, and my guy was just running by. I think I did change their race/owner to a valid combo [probably protoss/computer]. He even chased me for about two seconds.




Jun 15 2009, 5:39 pm Bioject Post #25



Player 9 is capable of attacking.

Problem is that it is unreliable.



None.

Jul 9 2009, 9:03 am Jack Post #26

>be faceless void >mfw I have no face

I've been playing around with that test map and I made 1 of P9's kerris to keep attacking. I also found out that if you burrow unburrow attack, then move away, it gets out of the frozen attack animation and follows your devouring one all over the place until you burrow. Also if you attack a building owned by it, it doesn't attack the devouring one I had near it, it doesn't change anything. When the map starts it attacks once then freezes unless you move away, then it follows you, again until you burrow.

I've managed also to get Hunter Killerss repeatedly attacking. I haven't finished testing but it seems to be that if you have 5-7 units around the one that unburrows, one of those units will continue attacking(very slowly). For Hunter Killers, 5 will leave one continually attacking(until you burrow). Devouring ones changed. Sometimes they worked, other times they didn't. I'll be testing this more, also with cloaked units just in case but I gotta sleep now.
Kerris seemed to be around 7 but I can't remember. When I start testing properly I will make a proper list of how to always get the same effects every time/



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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