Simple game, more of a mini-game than anything. The swordsman is an ultralisk and the sword is a scourge. You try and kill your enemies by moving your scourge ontop of them, but they can block or kill you first.
Your sword starts on the outside of the arena, but if you move it anywhere it will move ontop of your ultralisk. There you can move it again to slash or block. Two things can happen when swords collide, if your sword is still and his sword attacks yours, only his will move back. If both swords are moving toward each other, both swords will move back.
Features to come:
Upgrades
Random ItemsFinal version, this is all I'm going to do for now due to negative feedback.
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Post has been edited 6 time(s), last time on May 18 2009, 2:48 am by yoonkwun.
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So you win by moving your scourge over the enemy? Is there a maximum range you can move your scourge away from your own ultralisk?
Win by luck, lose by skill.
I'd use Marines instead of Ultralisks so that they have StimPacks. Plus it's always annoyed me when people use lings/ultras for "Swordsmen".
Asside from that, looks very fun.
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Do you mind if i take this idea and finish it?
Edit : Dam After Looking at the triggers, man you must of had alot of work 0.o
P.S. how do you make it so that the triggers are renamed to make it smaller =p
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Quote from name:TassadarZeratul
I'd use Marines instead of Ultralisks so that they have StimPacks. Plus it's always annoyed me when people use lings/ultras for "Swordsmen".
Asside from that, looks very fun.
Thanks. I used ultralisks because they were the largest ground units, so there's more space to hit them. With marines blocking would be too cheap, as you would barely need to move your scourge.
Do you mind if i take this idea and finish it?
Edit : Dam After Looking at the triggers, man you must of had alot of work 0.o
P.S. how do you make it so that the triggers are renamed to make it smaller =p
Sure. Make sure to add my name somewhere in there as the original creator. And make the map name something different than the original.
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Final version, this is all I'm going to do for now due to negative feedback.
Really? REALLY? Because of a few nitpicks, you're refusing to work on it any longer?
That's barely a negative comment..
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Looks cool... I don't mind the ultra things.. It'd be cool if u can choose between Ultra and zling.. zling being harder to hit + faster .. but low HP, and Ultra being slower (no speed ups), ezier to hit, but more HP...
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I played it and it was ok,
But i didnt like the fact that you have to click the scourge 2 times to make it attack.
I got confused with that.
People told me thats because you have to take your sword out first.
That might be ok, but if i would be on a battlefield i would take my sword out 1 time
and never put it back in again, till everyone else is dead.
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I played it and it was ok,
But i didnt like the fact that you have to click the scourge 2 times to make it attack.
I got confused with that.
People told me thats because you have to take your sword out first.
That might be ok, but if i would be on a battlefield i would take my sword out 1 time
and never put it back in again, till everyone else is dead.
I didn't like it either, I never wanted for the sword to be 'taken out', but I had to do it because there's no good way to keep the sword always ontop of your ultralisk. If it is being constantly moved ontop of your ultralisk you will be slowed down, and if its ordered to constantly move ontop of your ultralisk, you'd only be able to slash when your ultralisk is still. Just the nature of StarCraft.
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That might be ok, but if i would be on a battlefield i would take my sword out 1 time
and never put it back in again, till everyone else is dead.
This is probably the only flaw, other than that, amazing work.
Incorporating multiple units with different characteristics would be a nice touch, and compared to the extensive trigger work already poured into it, not much alteration would be needed.
All in all, this is more of a kind of thing I would expect to find on a high-quality medieval RPG. Excellent work.
P.S.:
Consider adding a "ffa" version, with, say, 3 people in a 1v1v1 brawl. That would be crazy, but probably too hard with the double clicks.