Staredit Network > Forums > SC1 Terrain > Topic: water?
water?
May 12 2009, 6:17 pm
By: melnikov  

May 14 2009, 7:28 pm samsizzle Post #21



oh... well. i dont even know. hah.



None.

May 15 2009, 12:14 am Fallen Post #22



Quote from samsizzle
but in installation theres a buildable tile i forget which one though. Its all in this reference http://www.staredit.net/maplantis/index.php?sid=989f634a85;wiki=88
That website is pretty deceiving i went to it, tested it out. the walkable null works but you cant walk on the water fluently. The unit reacts the same when a bunch of zerglings are on top of each other trying to get room, but you have less control of where they go. Its pretty cool though, using it along with some sprites could make a pretty cool map.



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May 15 2009, 1:36 am samsizzle Post #23



i tested the installation tile and it works fine.



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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