The explosions are even less functioning now. Here's the code:
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 60);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L5");
Create Unit("Player 7", "Protoss Corsair", 1, "R5");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 54);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L4");
Create Unit("Player 7", "Protoss Corsair", 1, "R4");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 48);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L3");
Create Unit("Player 7", "Protoss Corsair", 1, "R3");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 42);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L2");
Create Unit("Player 7", "Protoss Corsair", 1, "R2");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 36);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L1");
Create Unit("Player 7", "Protoss Corsair", 1, "R1");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 30);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L1");
Create Unit("Player 7", "Protoss Corsair", 1, "R1");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 24);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L2");
Create Unit("Player 7", "Protoss Corsair", 1, "R2");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 18);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L3");
Create Unit("Player 7", "Protoss Corsair", 1, "R3");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 12);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L4");
Create Unit("Player 7", "Protoss Corsair", 1, "R4");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("Player 7"){
Conditions:
Switch("Switch5", set);
Deaths("All players", "Alan Turret", Exactly, 6);
Actions:
Create Unit("Player 7", "Protoss Corsair", 1, "L5");
Create Unit("Player 7", "Protoss Corsair", 1, "R5");
Kill Unit("Player 7", "Protoss Corsair");
Preserve Trigger();
}
//-----------------------------------------------------------------//
None.