Each of these scenarios pits a team of players against a team of enemy AIs in a campaign style mission. The players must work together in order to overcome obstacles. The AIs are given many advantages which make these scenarios interesting and difficult.
In each of these scenarios, you begin with a single Dark Archon per player. You must take that Dark Archon to one of the 3 nearby beacons to select the difficulty level for the scenario. The difficulty levels are: 1 Master, 2 Skilled and 3 Normal. Master should challenge 3-4 master players, while Skilled should challenge 2-3 master players or 4 skilled players. Normal is a compstomp.
Once you select the difficulty of the scenario you will be given 3 drones, 3 SCVs and 3 probes and 2000 minerals. You must choose what race or races you are going to play. You have no starting Hatchery, Command Center or Nexus. Your first action should be to build one.
You are also given a You, (Hero Marine) if You dies, you lose.
You also have Ouruuk, (Overlord) he is your means for controlling the zerg. If you lose Ouruuk at any point, all of the Zerg units under your control will turn against you.
You also have Jana, (Ghost) and Kate (Medic). They are nonessential, but nice to have around.
Attached are 4 scenarios from the Galactic Empire Campaign. They are:
2.5 Fallback
2.6 Tribute
2.7 The Thing That Should Not Be
2.8 Until It Sleeps
2.5 Fallback is probably the most difficult of the group because it requires quite a bit of multi-tasking in the first 15 minutes. 2.6 Tribute is probably the most straightforward and easiest to complete. 2.7 The Thing That Should Not Be and 2.8 Until It Sleeps are difficult and the strategy to complete them takes time to figure out, however, I enjoy them more than 2.6 Tribute. Therefore, if you are confident, I recommend you play 2.7 The Thing That Should Not Be first, and 2.8 Until It Sleeps Second. If you are a little less confident in your team, try 2.6 Tribute first.
Specifics about each scenario follow:
2.5 Fallback
The most difficult of the Galactic Empire Series to date.
This is the only scenario with more than 3 difficulty settings. Because the first 15 minutes of this scenario are so tough I included 2 extra difficult settings. These are to be used only if you aren’t coordinated enough to multi-task to get a good start.
This scenario pits you against 4 entrenched Zerg AI.
You will start in the center of the map with your player allies. After a couple minutes zerg will start streaming from the corners of the map. This will seem like a defense map. It is not. You will need to defend the center of the map, but only so that you can establish a new base on the nearby islands. Your base in the center will be overrun. By the time it is overrun you need to have a strong base on an island. The longer you defend the center the stronger base you can build on the island. There are four islands, on per player, visible when you start the scenario.
To date 1 player has survived the initial 15 minute rushes. This was not the intent of the map, the intent is that you flee from the mainland to the islands. But if you survive the rushes, you may be in a better position going forward.
As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.
2.6 Tribute
The easiest Galactic Empire scenario to date.
This scenario pits you against 3 entrenched Zerg AI and one spawning Zerg AI.
You will start with your player allies in the Southwest corner of the map. There are enough minerals and gas initially visible for everyone to get a good foothold. But, don’t get too comfortable, this isn’t a money map.
As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.
2.7 The Thing That Should Not Be
If you are only going to play one Galactic Empire scenario, let it be this one.
This scenario pits you against 3 entrenched Zerg AI and one spawning Zerg AI.
You will start with your player allies in the Southwest corner of the map. There are enough minerals and gas initially visible for everyone to get a good foothold. But, don’t get too comfortable, this isn’t a money map.
One of the difficulties of this scenario is that space is very limited where you start. Use your space wisely and plan to expand.
Another challenge is the everspawning Doom Mutalisk. It will spawn early and regularly throughout the scenario. It is tough and should not be ignored.
As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.
2.8 Until It Sleeps
This scenario pits you against 3 entrenched Zerg AI and one spawning Zerg AI.
You will start with your player allies in the Southwest corner of the map. There are enough minerals and gas initially visible for everyone to get a good foothold. But, don’t get too comfortable, this isn’t a money map.
In this scenario you control the Doom Mutalisk. However, you only control it while it sleeps. When it’s rage grows too great it will awaken and turn on you. It will fight against you until it sleeps. You might kill the Doom Mutalisk for your safety, but if you do you will not be able to defeat the Invincible that wait for you. You can win without a living Doom Mutalisk, it is just harder.
As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.
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Post has been edited 9 time(s), last time on Jun 2 2009, 3:13 am by Aeschylus.
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