Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: rescuable player not chaging alliance status?
rescuable player not chaging alliance status?
Apr 27 2009, 8:27 pm
By: jkavorski  

Apr 27 2009, 8:27 pm jkavorski Post #1



im using the exact same system of triggers for two different situations in this map and it works one time, and not the other. in both of them, player 4 is a computer, player 5 and 6 are rescuable. i want the computer and rescuable units to become enemies so right as you approach the base to rescue it, you will see them fighting. this is the one that works

player 1: brings any unit to area attack oj
set switch "oj attack"

player 4: "oj attack" is set
set player 5 (oj) to enemy

player 5: "oj attack" is set
set player 4 (cpu) to enemy

this one doesnt work.....

player 1: brings any unit to area attack brown
set switch "brown attack"

player 4: "brown attack" is set
set player 6 (brown) to enemy

player 6: "brown" is set
set player 4 (cpu) to enemy

they're exactly the same, but for some reason player 5's trigger is working and player 6's isnt. you can look at my map and triggers and try to figure it out

Attachments:
level 2.scx
Hits: 4 Size: 75.54kb



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Apr 27 2009, 10:16 pm Falkoner Post #2



Could you also tell us what happens incorrectly with the one that doesn't work? That would help solve the problem.



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Apr 27 2009, 10:39 pm jkavorski Post #3



oh sorry if i forgot to say that... player 6 just doesnt change to become player 4's enemy. once the trigger fires, player 4 will attack player 6 whos units will just stand there and get mowed down without responding at all



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Apr 27 2009, 10:42 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Rescueable players themselves are like neutral players and won't attack. Same for defeated players.
So make sure he isn't defeated and that you give/rescue his units to another player if he's rescueable.




Apr 27 2009, 10:53 pm jkavorski Post #5



Quote from NudeRaider
Rescueable players themselves are like neutral players and won't attack. Same for defeated players.
but player 5 (who is also rescuable) IS attacking player 4 when i set him to enemy



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Apr 27 2009, 11:00 pm jkavorski Post #6



ok i just did some testing and it turns out that if i added goliaths and tanks to player 5 they were just as unresponsive as player 6... but player 5's bunkers were still defending... maybe a rescuable player will only attack with bunkers? (or turrets too?)



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Apr 27 2009, 11:37 pm Vi3t-X Post #7



Are you sure that the rescuable units in question have in fact, already been rescued? Or have they been moved to a separate location?



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Apr 28 2009, 12:18 am jkavorski Post #8



they havent been rescued yet. neither have player 5's bunkers but they are still defending their base



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May 1 2009, 5:48 pm Boris Post #9



interesting ...

Post has been edited 1 time(s), last time on May 1 2009, 7:44 pm by Boris.



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