Relatively ancient and inactive
'C) Use of addition, subtraction, multiplication and division were often sought for, will these be supported?' - yes
'E) Will use of additional music, sound effects and more be better supported?' - yes
'What will we be able to change with regard to units? For example, attack speed, model, firing animation, etc.?' - Yes to attack speed and model, probably not firing animation unless units have multiple firing animations.
'"EUD" or "Extended Unit Death" Triggers in StarCraft 1 were able to detect (and before patched, modify) various values in StarCraft that were not originally anticipated, such a current unit's HP value or the game's current latency. Will such values be included for change in StarCraft 2?' - Maybe not latency, but almost anything in the game will be detectable.
'Many UMS maps in Starcraft 1 became either rigged or stolen by malicious mapmakers. What sort of protection measures will be available to mapmakers to help keep their maps spread as originally intended?' - Very complicated map files and in-editor protection. Well, I'm 90% sure about the protection.
'1.) In Warcraft III, there was shallow and deep water. Will this be implemented in Starcraft 2?' - I hope not. That kind of terrain is rather ugly, and water to ground transitions are much better if you actually start the map with water and raise the ground out of that using the raise and lower terrain tools, making natural-looking beaches and all that rise out of the sea and don't just spring up after a sheer drop.
'2.) If there is shallow and deep water, is there possibilities of any water-dependent units (transport boats, attack boats, etc.)?' - If it's not a unit option, it'll be triggerable.
'4.) Will there be extensive AI scripting in Starcraft 2's map editor?' - yes. If it's not going to be in the actual AI, any AI you'd want is going to be triggerable. If you want an example of what's possible with WCIII, play the game 'Battle Tanks' with leaver AI on, and look how competitive the AI can be in a hero-based game (say, temple siege).
Post has been edited 2 time(s), last time on Apr 23 2009, 10:18 pm by Centreri.
None.