Quote from NudeRaider
I really feel the urge to just say "Moose, your clues are bullshit, make them fucking solveable!", but that would probably get me ignored, so I'll try to stay calm and elaborate a bit on it.
This Mafia, just like last Mafia, there was barely any clue I would say after looking at them "Yes, makes sense, could've gotten that one!". This trend has been going for quite a while now and I know you want it to be challenging even for the good players, but I think you've really gone too far.
Firstly it's not very fair to ignore the lesser players, as they still make up most of the sign-ups. Do want it to be an elite game for 5 people (random number) and the rest are just useless participants? Find a better balance please.
And secondly it also seems to be too hard even for the good players. When was the last clue properly identified and interpreted? Or the last 3 if someone got a lucky shot off recently? Tbh I can't remember.
Face it, your clues have become useless to us. We can just depend on luck or behavior/voting pattern analysis - which is no doubt a part of the game, but it shouldn't be the only one. The game was originally made to be won by clue analysis. Other aids should only be secondary, not the last straw.
Also often it's very hard to even notice that there's a clue in a sentence. They appear as a natural part of the story and the themes were so well hidden that even after repeating this theme over and over we couldn't spot it.
An example: You know, when I read about someone robbing a wallet, I think about greed, money loss, theft etc., but there's no way I would think of "nothing left to give", as he still has clothes etc. may carry other things in his pockets and so on.
Finally I want to say that not everything is bad. I really like your stories and roles all and appreciate the time you sacrifice to run it, or I wouldn't be playing it. But it saddens me that when I start a Mafia I already gave up, and I am just "playing along" because I know I can't possibly solve anything. I'm sure there are a lot others that feel that way. That's why the town is often referred to as "dumb" and more along these lines.
There were times when the difficulty of your clues was just right. For example I can well remember when you included a football helmet into your story which was to be connected with the Raiders and finally to me. Or you had funny letter jumbles with the first letter of each word of a sentence forming a keyword. Or you included a common word in your story which was depicted in someone's signature. Okay maybe a little too easy - although it didn't get solved - but you could always put a synonym into the text.
Why don't you just ease off a little on the difficulty? Remember, it's supposed to be a game. Supposed to be fun. For everyone.
I'd like everyone that thinks on that matter like I do to leave a short comment. Maybe together we can convince this stubborn old bastard to listen to his worshippers.
This Mafia, just like last Mafia, there was barely any clue I would say after looking at them "Yes, makes sense, could've gotten that one!". This trend has been going for quite a while now and I know you want it to be challenging even for the good players, but I think you've really gone too far.
Firstly it's not very fair to ignore the lesser players, as they still make up most of the sign-ups. Do want it to be an elite game for 5 people (random number) and the rest are just useless participants? Find a better balance please.
And secondly it also seems to be too hard even for the good players. When was the last clue properly identified and interpreted? Or the last 3 if someone got a lucky shot off recently? Tbh I can't remember.
Face it, your clues have become useless to us. We can just depend on luck or behavior/voting pattern analysis - which is no doubt a part of the game, but it shouldn't be the only one. The game was originally made to be won by clue analysis. Other aids should only be secondary, not the last straw.
Also often it's very hard to even notice that there's a clue in a sentence. They appear as a natural part of the story and the themes were so well hidden that even after repeating this theme over and over we couldn't spot it.
An example: You know, when I read about someone robbing a wallet, I think about greed, money loss, theft etc., but there's no way I would think of "nothing left to give", as he still has clothes etc. may carry other things in his pockets and so on.
Finally I want to say that not everything is bad. I really like your stories and roles all and appreciate the time you sacrifice to run it, or I wouldn't be playing it. But it saddens me that when I start a Mafia I already gave up, and I am just "playing along" because I know I can't possibly solve anything. I'm sure there are a lot others that feel that way. That's why the town is often referred to as "dumb" and more along these lines.
There were times when the difficulty of your clues was just right. For example I can well remember when you included a football helmet into your story which was to be connected with the Raiders and finally to me. Or you had funny letter jumbles with the first letter of each word of a sentence forming a keyword. Or you included a common word in your story which was depicted in someone's signature. Okay maybe a little too easy - although it didn't get solved - but you could always put a synonym into the text.
Why don't you just ease off a little on the difficulty? Remember, it's supposed to be a game. Supposed to be fun. For everyone.
I'd like everyone that thinks on that matter like I do to leave a short comment. Maybe together we can convince this stubborn old bastard to listen to his worshippers.
I just solved NudeRaider's riddle!
None.