Staredit Network > Forums > SC1 Map Production > Topic: Sanctuary Dyne
Sanctuary Dyne
Feb 5 2009, 8:13 am
By: LoveLess  

Feb 9 2009, 2:16 pm payne Post #21

:payne:

Yop, MOAR DYNE MAPS (:P)
Keep on doing that, man!

EDIT: Useful that Delete Post option, no more double posts :D



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Feb 9 2009, 3:33 pm JaFF Post #22



Quote from Septhiroth
Is Pirate Dyne ever going to be fixed? =*(
What's wrong with it?



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Feb 9 2009, 5:38 pm LoveLess Post #23

Let me show you how to hump without making love.

Quote from JaFF
Quote from Septhiroth
Is Pirate Dyne ever going to be fixed? =*(
What's wrong with it?
This. And I have been working on it in secret, but shhh.

And currently, Sanctuary Dyne is going through a lot of changes and overhauls. I have begun to re-work the game from scratch, due to some immense changes in game play. I hope you will enjoy :)



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Feb 9 2009, 7:28 pm Impeached Post #24



Quote
Using Lethal's waypoint detection system, you will throw grenades simply by grouping two wraiths, shift-clicking them to a location and off goes your grenade to unleash booms. Different types of grenades MAY be at your disposal, don't want to get your hopes up at the moment.
Even better: Hotkey wraiths & player unit, then shift-click any time for nade.



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Feb 9 2009, 11:29 pm Esponeo Post #25



Since when does that system work?



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Feb 9 2009, 11:45 pm payne Post #26

:payne:

First of all, Kaias, qPK and myself worked on the Waypoint Casting system too ^^
For more informations about how to use it: http://www.staredit.net/wiki/Waypoint_Casting_system
(I can already see an error: the use of 2 wraiths for your system)



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Feb 10 2009, 12:14 am Esponeo Post #27



I was thinking of the other system that actually worked as suggested.

@payne: Your tutorials are awful and explain nothing.



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Feb 10 2009, 12:23 am stickynote Post #28



@payne, just so you know, I added to the discussion for your tutorial.
@esponeo, you're right. The tutorial sucked. I learned more from just looking at the triggers in the test map.

Quote
And currently, Sanctuary Dyne is going through a lot of changes and overhauls. I have begun to re-work the game from scratch, due to some immense changes in game play. I hope you will enjoy :)

What immense changes in gameplay? Do you mean that the storyline/goal is different now?



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Feb 10 2009, 1:32 am payne Post #29

:payne:

Meh, thanks for feedbacks about my wiki? -.-'
What about to make it so it doesn't suck anymore? That's the point of being able to modifying it, you know?
Plus, my Wiki is more about how to make your system so you do not get the basic errors I came to face such as using two wraiths so that when you would click directly on the enemy, the projectile would start way before it target and simply shoot it before disappearing...



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Feb 10 2009, 1:55 am Pigy_G Post #30



Quote from payne
First of all, Kaias, qPK and myself worked on the Waypoint Casting system too

And me.

And I told you your tutorials needed to be improved, you didn't listen.



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Feb 11 2009, 2:18 pm payne Post #31

:payne:

I changed the 3 players thing, but the rest, to me, is very okay, please Discuss about errors in the Discussion section of the Wiki instead of spamming this topic,
kthxbai

P.S. Payne > Pigy



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Apr 15 2009, 8:37 pm LoveLess Post #32

Let me show you how to hump without making love.

Look forward to some updates on this map, it's back in progress.



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Apr 15 2009, 8:53 pm Tempz Post #33



well for my map i have 96 by 96 but my maps are 3 parts



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