So? You like it?
EDIT:
Vision-Details
Top left : Blue's vision
Bottom left: Red's vision
Post has been edited 3 time(s), last time on Mar 25 2009, 7:17 pm by DeVouReR.
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I believe the concept has room for improvement - you can get rid of those sprites, get rid of the floor traps that cover the lower parts of each ramp and probably some other minor improvements. Since you're using two rows of floor traps, I'm assuming its all substructure underneath them, right? I think we can fix that a bit by making the transition to substructure even thinner to reduce the effect of not being able to see floor while seemingly still being on floor yourself.
Here is a topic I've made about a similar subject. I only made a horizontal front ramp, but didn't extend the concept to diagonal ramps, which I will do when I get home on the 28th.
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I updated the first post. The vision is good.
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That's not what I mean. Place the red dragoon closer and closer to the 'edge' of the ramp and see when he stops seeing the floor.
Also, post the map please. Though it will be useless for me now, I will check it out when I get back from uni and hopefully help you improve it or do it myself.
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Eh that's just sprite coverage.
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attached
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Here is a much better blend for the bottom ramp and an upper ramp:
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Kickass blending there, man!
Can't wait to see it in a map.
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Yeah, speaking of maps...
here is the map for this. Could someone please take an in-game screenshot of the bottom-right piece and post it? I can't seem to convert it into a normal format like .jpeg or .bmp or .gif with any tool I can get my hands on.
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POST THAT SCREENSHOT THEN.
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