Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: possible to make invincible floor traps?
possible to make invincible floor traps?
Mar 27 2009, 9:40 pm
By: jkavorski  

Mar 27 2009, 9:40 pm jkavorski Post #1



is it possible to make an invincible floor trap?



None.

Mar 27 2009, 9:48 pm Kaias Post #2



Of course



None.

Mar 27 2009, 10:10 pm jkavorski Post #3



it wont let me edit the properties for it if i place it as a doodad, and if i place it as a unit, i dont know how to enable it



None.

Mar 27 2009, 10:17 pm Falkoner Post #4



It should be enabled by default.



None.

Mar 28 2009, 12:54 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Make sure the owner is the enemy when you place it as a unit.
You can also use the trigger action set invincibility to make it invincible after map start.




Mar 28 2009, 7:35 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from jkavorski
it wont let me edit the properties for it if i place it as a doodad, and if i place it as a unit, i dont know how to enable it
set doodad state can be used on any unit. Floor traps are actually units, not doodads, though they can be placed in the doodad layer. Doodads are nothing more than terrain mixed with a sprite. Disabling a real doodad does nothing, since it's only a piece of terrain.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 28 2009, 8:32 pm Pyro682 Post #7



Keep in mind, however, that not ALL doodads require sprites.



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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