Staredit Network > Forums > Modding Assistance > Topic: Scout engine overlay crash
Scout engine overlay crash
Mar 8 2009, 12:20 am
By: TriggR_HappE  

Mar 8 2009, 12:20 am TriggR_HappE Post #1



I changed the grp for the scout engine overlay (pscglow.grp) and it keeps crashing for some reason. It has the same amount of frames, all I did was change the image. It works fine when the unit is going straight up (pscglow000) but any other direction seems to make it crash. The new frames are larger than the originals (if that matters). I didn't touch the iscript, or anything else for that matter (is there something I need to edit?) I did the same thing to the dropship and wraith engine overlays and it worked perfectly fine, idk why the scout is being so difficult. Maybe someone could please help me figure out/fix this. Thanks :)



None.

Mar 8 2009, 3:27 am thunderaga Post #2



did you replace the correct amount of frames?
did you use the right pallet for extracting the files?



None.

Mar 8 2009, 3:45 am TriggR_HappE Post #3



Quote
It has the same amount of frames

Would using the wrong pallet even make it crash? Doesn't that just mess up the colors?



None.

Mar 8 2009, 4:30 am thunderaga Post #4



sometimes yes



None.

Mar 8 2009, 4:56 pm A_of-s_t Post #5

aka idmontie

Is the .grp corrupt? What are the image dimensions?

Post has been edited 1 time(s), last time on Mar 8 2009, 6:15 pm by A_of-s_t.



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Mar 8 2009, 5:17 pm FlyingHat Post #6



Did you use a GRP compiler other than SFGRPConv?



None.

Mar 9 2009, 1:44 am TriggR_HappE Post #7



The dimensions are 120 x 120

I used RetroGRP



None.

Mar 9 2009, 2:43 am A_of-s_t Post #8

aka idmontie

Quote from TriggR_HappE
The dimensions are 120 x 120

I used RetroGRP
Don't use RetroRPG with non-standard palletts. Try using pyMS -> pyGRP.



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[06:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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