Staredit Network > Forums > Modding Assistance > Topic: Scout engine overlay crash
Scout engine overlay crash
Mar 8 2009, 12:20 am
By: TriggR_HappE  

Mar 8 2009, 12:20 am TriggR_HappE Post #1



I changed the grp for the scout engine overlay (pscglow.grp) and it keeps crashing for some reason. It has the same amount of frames, all I did was change the image. It works fine when the unit is going straight up (pscglow000) but any other direction seems to make it crash. The new frames are larger than the originals (if that matters). I didn't touch the iscript, or anything else for that matter (is there something I need to edit?) I did the same thing to the dropship and wraith engine overlays and it worked perfectly fine, idk why the scout is being so difficult. Maybe someone could please help me figure out/fix this. Thanks :)



None.

Mar 8 2009, 3:27 am thunderaga Post #2



did you replace the correct amount of frames?
did you use the right pallet for extracting the files?



None.

Mar 8 2009, 3:45 am TriggR_HappE Post #3



Quote
It has the same amount of frames

Would using the wrong pallet even make it crash? Doesn't that just mess up the colors?



None.

Mar 8 2009, 4:30 am thunderaga Post #4



sometimes yes



None.

Mar 8 2009, 4:56 pm A_of-s_t Post #5

aka idmontie

Is the .grp corrupt? What are the image dimensions?

Post has been edited 1 time(s), last time on Mar 8 2009, 6:15 pm by A_of-s_t.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Mar 8 2009, 5:17 pm FlyingHat Post #6



Did you use a GRP compiler other than SFGRPConv?



None.

Mar 9 2009, 1:44 am TriggR_HappE Post #7



The dimensions are 120 x 120

I used RetroGRP



None.

Mar 9 2009, 2:43 am A_of-s_t Post #8

aka idmontie

Quote from TriggR_HappE
The dimensions are 120 x 120

I used RetroGRP
Don't use RetroRPG with non-standard palletts. Try using pyMS -> pyGRP.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
TwitchTV

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-29. : 9:40 pm]
Ultraviolet -- :wob:
[2024-5-28. : 8:43 am]
TheHappy115 -- Yea, thats the issue. Thanks. It would also explain why my deleted map couldn't get updated. Updated version reduced collision on units (only thing added) since was dodging game (players collide with each other)
[2024-5-28. : 5:26 am]
Ultraviolet -- If so, I'd just focus on getting them on scmscx.com and then you can link to that in the showcase thread for your maps
[2024-5-28. : 5:25 am]
Ultraviolet -- I can't upload my EUD maps, I think the DLDB has some issue with handling them. Are you trying to upload EUD maps?
[2024-5-28. : 2:06 am]
TheHappy115 -- Its been awhile but ever since I requested one of the Maps I posted to be deleted since I couldn't delete it myself (or update it), I haven't been able to upload any more maps. Any reason for that?
[2024-5-26. : 7:14 pm]
Kyradax -- Hi
[2024-5-26. : 5:05 pm]
O)FaRTy1billion[MM] -- :wob:
[2024-5-25. : 9:22 am]
Zycorax -- :wob:
[2024-5-23. : 3:50 pm]
Ultraviolet -- :wob:
[2024-5-23. : 6:26 am]
UndeadStar -- :wob:
Please log in to shout.


Members Online: Ultraviolet