Staredit Network > Forums > SC1 Map Showcase > Topic: U.S.M.C. Zombies v1.14
U.S.M.C. Zombies v1.14
Feb 26 2009, 3:19 am
By: PlazMa  
Polls
Next Thing to Work On?
Next Thing to Work On?
Answer Votes Percentage % Voters
A Second USMC Zombies with different bases and different waves. 2
 
16%
None.
A Final Version with more selections in probe area for depth. 1
 
8%
None.
Better balance between the Humans and the Zombies. 6
 
47%
None.
More sounds and animations to give a more deep feeling to it. 4
 
31%
None.
Please login to vote.
Poll has 13 votes. You can vote for at most 1 option(s).

Feb 26 2009, 3:19 am PlazMa Post #1



Map Size: 128 x 128
Players: 5
approximate amount of zombies: 9000
bosses: 6 + boss spawns at ending


There are more than 10 different heroes/items to choose from with your probes that you get after killing so many zombies.


Keep your front sealed up if you let the zombies its a quick sign of defeat unless you can recuperate quickly.


But even if they are sealed outside, they're gonna sit there waiting for an opportunity to bust through and what better time than to unleash a nuke on them?


Make sure to upgrade attack/defense to keep in pace with the zombies evolving


Use Teamwork to more effectively hold the zombies out, or spread out to make the zombies attack you with less forces its your choice, there are many different bases to choose from and a few secrets to be found. enjoy! and give me feedback on your experience or if you find any bugs let me know.

Attachments:
U.S.M.C. Zombies v1.14.scm
Hits: 32 Size: 55.62kb

Post has been edited 11 time(s), last time on Apr 1 2009, 4:49 am by PlazMa.



None.

Mar 1 2009, 10:01 pm PlazMa Post #2



no posting makes me sad =[



None.

Mar 1 2009, 10:20 pm JaFF Post #3



Give more information about the map, present it to the public in a friendly format instead of saying "it's cahllenging, entertaining, has many strategies and smart zombies". Check out other map threads and use a similar format. Don't forget to add screenshots.



None.

Mar 2 2009, 11:58 pm Magicide Post #4

Sleeping wolves wake hungry.

Might have to try this.

Also, lol @ "Fuck nuts."




Mar 3 2009, 4:10 am PlazMa Post #5



plz do. its my top project at the moment. i added intro scenario this morning and im working on re organizing the upgrade area to make it more neat.

Post has been edited 1 time(s), last time on Mar 3 2009, 4:11 am by PlazMa. Reason: type-o



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Mar 3 2009, 2:50 pm ETEFT(U) Post #6



This game looks raw as fuck! It just looks like it is to much massive units at once. Reminds me a little bit when I see the first couple of screen shots of the original bounds. Ima check this map out when I get a usable computer for sure. lOl. =][



None.

Mar 6 2009, 3:09 am manliestman Post #7



Pretty good map, took a while to really use the terrain to our advantage. One thing to criticize was that we can lift off our Engineering Bays and Science Bays (which are invincible) and block out the zombies while using our ghosts to take them out. Maybe a trigger to prevent players from lifting off.

One more is that at times there were simply too many zombies that the game would lag horribly... And not because we aren't on high latency or using old computers for that matter.

But it's a fun map and enjoyed playing it with my friends.



None.

Mar 6 2009, 7:44 am PlazMa Post #8



yah i should probably add that. thanks for the feedback and im glad you enjoyed the map. and the lots of zombies thing was kinda what i wanted... to make you feel overwhelmed. but sometimes the game just simply cant handle it.



None.

Mar 6 2009, 12:47 pm ETEFT(U) Post #9



[/fonte][/sizedont jock me ho][size=11][font=Optima]I'm gonna try and play the map now. Give me a few minutes before I judge it...



None.

Mar 6 2009, 8:12 pm PlazMa Post #10



you may wanna few allys or your gonna get owned... if you want i can play with ya.



None.

Mar 7 2009, 10:31 pm ETEFT(U) Post #11



Sorry, stil haven't played this yet. I've been very busy. Will play soon.

Post has been edited 1 time(s), last time on Mar 8 2009, 5:02 am by ETEFT.



None.

Mar 8 2009, 8:03 am PlazMa Post #12



yah i obviously didnt get on... lol



None.

Mar 8 2009, 10:36 am Riney Post #13

Thigh high affectionado

Oooo medic walls, how scary ;o



Riney#6948 on Discord.
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-- Updated as of December 2021 --

Mar 8 2009, 11:16 am ETEFT(U) Post #14



going on bnet soon.. lets play some horror maps.. why not?



None.

Mar 9 2009, 3:39 am ETEFT(U) Post #15



Played it, liked it alot. Reminded me of an old school type of zombie / horror game. If you appreciate games that require you to survive, learn to use your environment and build hope, play this game.



None.

Mar 9 2009, 8:24 pm PlazMa Post #16



-Added factories, and supply depots heal machine units around them to make up for infantry having medics.
-fixed a bug that caused sc to crash.



None.

Mar 13 2009, 6:32 pm Jack Post #17

>be faceless void >mfw I have no face

Hrmm haven't played yet so I really shouldnt comment but it looks like DotD? Like the vers where you can go in mid, then 200000000zombies lag the game by 15 mins in,thne everyone leaves cos its so boring, and your ppl stop shooting at the zombies? I could be wrong.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 16 2009, 6:25 pm PlazMa Post #18



your definitely wrong. this is originally made its not based off anything that ive seen. and they come in waves not all at once.



None.

Mar 21 2009, 4:04 am UnholyUrine Post #19



It is definately old school, and your triggering is definately novice... and there're a few things that could make this a bit better I think....

1. The "Bases" themselves can use some differences... Play with high/low grounds and walls and such...
2. I dislike the fact that it costs 2 probes for anything, and you start us off with 1 probe.. People don't know what to do with the probe initially. I'm wondering if you make everyone cost 1 probe, would it be too ez?.. I dun't know ^^
3. Needs Infested Terrans XD XD.. and mebee lurkers (But I died at drone level, so who knows.. maybe u've added IT's already.. but lurkers would be cool).. you could even add lurker as boss >:D

U know what? That's all I could think of....
This is a really good, classic styled map =D... Good Job!



None.

Apr 1 2009, 4:48 am PlazMa Post #20



if you look at the beacons... they are different read them, it shows unit costs some cost 1, some cost 2, some cost 3. and thats it. the costs are for better units or scvs for more minerals. so basically its a balancing feature. save probes for big units that help a lot or build up small ones for quick result and massing of hero infantry. i dont know if you would get that outta 1 play through but just thought id let you know that...



None.

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