Hey guys, I need dropships to be blinded in my map, and it worked...
But the units that went out was not blind and gave vision over an area, I tried to blind them too, and I made it work but I then realised i only needed low ground, wich I placed instead, saving up time.
The problem now is taht the medics are not blinding the dropships anymore... I made the ground units that will enter the dropship invinsible, and I made the medics invinsible too (they blinded when invinsible, I swear..) I can't find wahts the problem, so i am going to continue testing and messing up with triggers and setting 'till I find the solution, and meanwhile, i'l post the map for anyone taht feels like helping.
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give medic hp, make it get hit by a 0 damage DT, if youre using DT make the medic have lots of hp, make sure its energy is full as its a conservative and will only use it when its full(to my knownledge). that can be remedied with a trigger that sets hp and energy to max, it will blind whatever is in its vision if its attacked by an invisible foe.
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give medic hp, make it get hit by a 0 damage DT, if youre using DT make the medic have lots of hp, make sure its energy is full as its a conservative and will only use it when its full(to my knownledge). that can be remedied with a trigger that sets hp and energy to max, it will blind whatever is in its vision if its attacked by an invisible foe.
Well, for me it also worked when the medic was constantly attacked by a invincible Zergling, the medics blinded every unit near it (except their allies and the lings ofc.)
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make sure whatever your blinding has hitpoints above 81, medics are more inclined to blind something with more then 81 hp for some reason
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Your medics are invincible, try making them be attacked by units, with only the units you want blinded non invincible.
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the problem is that the infested terrans will freak out and blow up on the medics -_-'
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the problem is that the infested terrans will freak out and blow up on the medics -_-'
Put the medics with lots of HP, Triggers that heal hp and energy, Put them on a little 2 square tile island, with a invisible ling, or anything else, Then they can still blind units that get in range, and no explodies!
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if meds aren't used anywhere else, you can also just give them 0 life, avoiding the trigger altogether.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Doing that in scmdraft will crash starcraft but not in starforge, for some reason.
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