Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Defend Minas Tirith
Defend Minas Tirith
Feb 17 2009, 4:23 am
By: Queen-Gambit  

Feb 17 2009, 4:23 am Queen-Gambit Post #1



I am brainstorming ideas of creating another version of Lord of the Rings: Minas Tirith.

What will make this unique is the fact that the castle will be created in the bottom of the map instead of the top. This way, good guy players can feel like they're actually at the castle overlooking at the terror down below the valley.

There are many subtle things that i'd like to take out that some past minas tirith maps have made it unfair. One of them is using Heroes at Osgiliath so that the Orcs cannot advance so soon. Another thing is grouping the Nazguls and just goin after key buildings.

I would like to have some assistance and more ideas developed with this. Currently I am learning how to place map terrain so that it has the illusion of being somewhat 3d-ish. Such maps im looking at is Helms Deep Aero.

aim:waeydreki
email: waeydreki@gmail.com
USWest/East: Queen-GAmbit



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Feb 17 2009, 4:37 am Toothfariy Post #2



i've been kinda lookin to see a fresh minas titrh map out there. one thats really awesome

i could help out on this map with stuff, im pretty excellent with terrain and im pretty good with triggers which is about everything there is need of lol.



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Feb 18 2009, 11:10 pm Filleinconnue Post #3



I'll help with Unit Balancing.
Easy Subject which I take extreme pleasure in.

Just Send me a PM.



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Feb 19 2009, 12:57 am Fisty Post #4



Quote from Toothfariy
i've been kinda lookin to see a fresh minas titrh map out there. one thats really awesome

i could help out on this map with stuff, im pretty excellent with terrain and im pretty good with triggers which is about everything there is need of lol.
Typically being so bold about your skills makes you look bad, which I'm guessing you don't want.



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Feb 19 2009, 3:42 am MobiusOne. Post #5



I could help in general things (Triggers, terrain, units, etc.).
I'd be a great game tester also.



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Feb 19 2009, 4:05 am Toothfariy Post #6



Quote from name:Deathman101
Quote from Toothfariy
i've been kinda lookin to see a fresh minas titrh map out there. one thats really awesome

i could help out on this map with stuff, im pretty excellent with terrain and im pretty good with triggers which is about everything there is need of lol.
Typically being so bold about your skills makes you look bad, which I'm guessing you don't want.
thanks for the psycho analysis there



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Feb 23 2009, 12:48 am Queen-Gambit Post #7



Thank you all for your replies we should start right now.

I like this to be a collaborative effort so that my decisions aren't absolute. Lets start laying out the Fundamentals of what this map requires as well as get an understanding of what the hell is Minas Tirith
From Wiki:
Minas Tirith (pronounced /ˈmɪnəs ˈtɪrɪθ/), originally named Minas Anor, is a fictional city in J. R. R. Tolkien's Middle-earth writings. It became the heavily fortified capital of Gondor in the second half of the Third Age. It was originally built to guard the former capital of Gondor, Osgiliath, from attack from the west, but became the capital when Osgiliath fell into ruin following the Kin-Strife and the Great Plague. It is often referred to as the White City and the City of Kings. The Rohirrim sometimes translated this into their own language as "the Mundburg". In the climax of The Lord of the Rings, Tolkien's most famous book, the city comes under a very large and determined attack by the allied forces of Mordor.
Wiki Minas Tirith

Minas Tirith Pictures
Minas pic 1
Minas pic 2
Minas pic 3
Minas Tirith Overview

Minas Tirith Video Clip (Movie)

Just some Ideas
I want to create a defend-this-castle type map. Zerg units be rushing from the North and the Castle will be in the bottom of the map. The map i'd like to use will be 256x256 so that we can utilize as much space as we need and create boundaries of spaces we don't need.
Click on Minas Tirith Overview.
I'd like to keep the structural integrity by having the outer wall be a gigantic arc. The internal terrain of the castle can slightly deviate. I'd like to have different levels of gates [click on Minas tirith overview]. Once the orcs breach the outer wall, they will have to breach another gate and so forth. Each floor should NOT be narrow.
Heroes. Obviously we're gonna have some heroes but srsly, lets not let one player control more than 2 heroes. Helms deep map fails giving white too many heroes. Heroes should be able to heal every 2 mins (not 30 secs). I've found that it can be very cheap to constantly heal a hero. In this map, u will have to utilize skills rather than heavy brute cheap hero damage.
Reinforcements. Naturally each force will deplete their army very fast and the battlefield will be empty very quick. So ya reinforcements is a must.

Skill (arena-type) System. Most LOTR maps rely on heros to change the fluxuate the balance of forces of each sides. I'd like this map to have arena-type attacks rather than pure cheap heros . Each player will have a series of beacons somewhere arbitarilly in the map which controls the power of certain cheap tactics that devastates the opposing players. For example, one skill can make the player perform a exploding affect on a hero that changes the HP of surrounding forces by -50%. Another example is giving the bad guys trebuchets; scourge fly through the fortress and explodes, killing forces.

Having Osgiliath. Osgil is essential for the begining burst of gameplay. On other maps, there is just a small army units that inevitably gets slaughtered by orcs. I actually want to create a changeable terrain (yes is can be done). In LOTR helms deep - aero, the front gate was a bunch of stacked doodads that disappeared when game elapsed 10 mins. For Osgil, Ima attempt to create a ruined city using doodads and sprites. After a given time, the doodads will disappear showing the bare rocky ground.

Riders of Rohan and Elephants!
Yes I want this here. I want this to be more theatrical than gameplay.

Mass or no mass. This, like all my other ideas are debatable. Do we want/need a masser? Will we have too many units at one time that needs a masser?

What WILL NOT be in map*
*this isn't negotiatable
-Infested terran that does 9999 dmg
-Bunch of cheap Mutas
-bats
-Vulture

So What do you think? Contribute ur thoughts and ideas



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Mar 1 2009, 11:18 pm Queen-Gambit Post #8



My Account on sc got hacked.

Thank you Clan WA for showing how imature u are.



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