Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: New 1 Square Unit Combo Needed
New 1 Square Unit Combo Needed
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Jan 24 2009, 10:59 pm
By: Pyro682  

Jan 24 2009, 10:59 pm Pyro682 Post #1



Well, I was told before that I could make a 1 square ranged - grid by using a Combination of Scourges and Observers. However, I have been JUST doing some debugging and research because i tried making a grid with this combo, and it doesnt work. they arent the right sizes. Is there another way to make a grid (ground or air) with a 1x1 terrain square Size?

Ive tried all of these and most of their combinations:
Scouts
Interceptors
Mutalisks
Observers
Scourges
Valkyeries
Wraiths
Command Centers (By Off-Placing it using a devourer grid first)
Barrackses
Carriers



None.

Jan 24 2009, 11:24 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/topic/5836/
protip: use the search function.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 24 2009, 11:42 pm Pyro682 Post #3



Protip: Read what you link to before you post.

The only 1x1 thing there is Scourges/Observers Mixing grid.

Once again, do you know of any other 1x1 grids? It isnt perfect. i need a perfect 1x1 grid.



None.

Jan 25 2009, 2:45 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Pyro, you are condemning his answer because of a wrong assumption of yours. Observers and Scourges DO form a perfect 1x1 grid.
You have to alternate obs and scourge so it looks like this:
SOS
OSO
SOS
I'm not sure, but maybe you have to switch O and S. You can easily test that.

Don't know what else could go wrong. And afaik that's the only perfect 1x1 grid.




Jan 25 2009, 4:34 am Pyro682 Post #5



I beleive I've made every possible combination of the scourge + observer mix. When held there, they all conflict and start floating around like stacked air units. The grid for these isn't working. Something is going wrong, and I've checked the triggers so many times, I've memorized the bloody thing. It's perfect, and should be working like a clock that has just been cleaned. The only possible explanation that I can see is that the grid isn't correct.





-----------------------EDIT==============================
My God, I feel like such an asshole and a noob at the same time. I was wrong to condemn and ignore my mistake. I had a gap in the triggers that I thought I finished, but was pulled away for something.
Rockz, Nude, I'm sorry >.<
:blush: :-(

Post has been edited 1 time(s), last time on Jan 25 2009, 4:55 am by Pyro682.



None.

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[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
[2024-5-04. : 1:05 am]
Vrael -- I won't stand for people going around saying things like im not a total madman
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