The Chess map I am visualizing is unlike the previous maps. It will now have 8 players playing 4 games simaltaneously in a tournament setting. Once players checkmates an opponents king, they're pieces will be sent to the next board as they wait for the current player. There are certain concepts which that will be difficult to create such as people that are a-holes who would leave game too early or what not.
The map I have made currently has the simple map terrain boards; it also has a nice picture at the top too. With this current project, i've decided to go with something simple and NOT have chess triggers but instead a locking mechinism in the Chess King map which transfers pieces to a neutral player when oppononent ends turn. It seemed simple; learning and understanding all the switches set and clears. Little did i know I came across lots of problems
Help Question: "Chess king" map was created with only ONE board, 4 players watching and 2 neutral players (players 7-8) used as the switch forces. The map I am working on has 8 players. That means, I cannot have players 7-8 as a neutral. Using Scmdraft, I was able to place player 9-10 as my neutral forces.
I've set all the triggers with respect to those forces. Even though i've checked many times, i've still come acrossed many problems. As I tested map, the problem was that I wasn't able to kill or destroy a chess opponent piece. What is even more bizarre was that I found that I was able to kill pieces using ONLY my vulture unit. So, my question is, how am I suppose to make this work.?????
FAQS: With this problem i've tested many theories. One of which was setting the proper format of player 9 -10. There are the options to set the
OWNER: Neutral, computer, rescuable, unused. There are options to set the RACE: independant, protoss,zerg,user selective, active, human. I've set the formats to ALL the above combinations and got the same result. No, I didn't copy the triggers at all, just used them as reference. I've checked and rechecked location names and every unit and location is in place. Yes, I've set the units attack damage to like 999 and their health/armor/shield is near zero.
I am getting the feeling that you CANNOT set units to player 9-10 just like setting units to 1 through 8. I hope that is not the case.
-Queen Gambit.
None.