PLEASE READ IF THIS IS IN THE WRONG SECTION!I apologize if it is, but since I was talking about part of a game I figured it would go here.
Thank you Well, my main thing here is has anyone ever completed a fun/boring/any type of map in the Warcraft III map editor?
If so, I would like to ask for some inspiration or advice on how to keep going in that complex editor.
Whenever I open it, make terrain, and start doing units I get to triggers, then I just look at them and give up in frustration. What can I do to stay focused and learn this editor?
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Yeah, that happens to a lot of people, and not just in the WCIII editor either.
I have never actually made a game for WCIII, but all I can say is; if you have an idea that is good and fun then hold onto it.
Work on it a little bit a day. Adjustments here and there. Never pressure yourself to constantly work on it because frustration and boredom will set in fast. Before you know it, everything is a mess and you give up in anger. Just remember to pace yourself, but never leave it to be forgotten. Great things take time.
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Yeah, that happens to a lot of people, and not just in the WCIII editor either.
I have never actually made a game for WCIII, but all I can say is; if you have an idea that is good and fun then hold onto it.
Work on it a little bit a day. Adjustments here and there. Never pressure yourself to constantly work on it because frustration and boredom will set in fast. Before you know it, everything is a mess and you give up in anger. Just remember to pace yourself, but never leave it to be forgotten. Great things take time.
Thank you Rive, I think I see why I give up now. I'm so used to finishing maps in short amounts of time on starcraft editors I don't realize that WCIII editor is much harder to use, and will take time to learn and get used to.
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Even if your map gets popular, don't forget that DotA will sweep it away.
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DotA made Warcraft III shitty in my opinion, everyone became an asshole and theres nothing good to play unless you host an RP or a hero arena
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If I remember correctly, conditions in WCIII are C-Based. I never had any idea what a Boolean was when I opened it up either
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Relatively ancient and inactive
Triggers are divided into:
ActionUnspecific action, like 'a unit dies'
ConditionSpecifies action or general conditions, like
'Dying unit unit-type is 'footman' or 'there are 5 players'.
ActionAction
The unit editor is actually pretty simple. Just avoid the stuff you don't know, like most of the art, really.
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DotA made Warcraft III shitty in my opinion, everyone became an asshole and theres nothing good to play unless you host an RP or a hero arena
I agree with how shitty DotA is, but I think theres plenty to play other than RPs and hero arenas (I like never play those).
When I first started with the WC3 editor, the triggers made my head spin. But, how it works is:
1. One or more of the trigger's "Events" must happen (i.e. "A unit dies")
2. The conditions specified must be true (i.e. "Dying unit type is equal to Footman")
3. Actions...Well...Thats self explanatory (i.e. "Display to all players: 'A footman got pwnt'")
All of the examples on the right together would form a complete trigger displaying "A footman got pwnt" whenever a footman dies.
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Relatively ancient and inactive
The nice thing is how you can make advanced systems using the GUI trigger editor. For example, I used a ton of arrays and the GameCache to create a system where the hero's body lies on the ground after death and can be resurrected for the player, a monster can burst from the corpse (and necromancy stops working on corpse) or, and this is my best accomplishment: I've successfully joined the systems where a hero buys items and they add as hero abilities together with the necromancy system, and a spell where you cast it on a dead hero, and a copy of that hero is created for you temporarily with access to all the spells the hero you cast it on had bought. It was a complete mess to implement, but it's fully functional.
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www.HiveWorkshop.com has the best materials and tutorials, but the shittiest fucking service and response times.
Seriously..the people on this site are so fucking lazy and unactive they didn't even respond to my introduction.
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The WCIII code is "JASS" not C or C++, it might look similar, but it's not. You need to learn JASS if you want to create custom spells like the ones in DOTA, otherwise it's impossible. I was barely able to do anything with the editor. It's demon box... it made me lose many hours of sleep, braincells, and blood from bashing my head against a wall. Anyways, good luck if you do wish to make maps for it :-). Maybe you'll create the DOTA killer. Or maybe the next WOW killer >.> <.<.
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Relatively ancient and inactive
I've made a few spells in GUI - it's very possible, but it's more confusing and you loose access to many shortcuts. I'm personally not learning another language just so I can map.
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WarCraft 3 has some good maps hosted from time to time.
Battleships, and Zerg Infestation.
Lingie#3148 on Discord. Lingie, the Fox-Tailed on Steam.
The GUI triggers do lack power compared to JASS scripting. But it should be good enough as long as you dont plan to be a hardcore mapper. You can create the slide trigger with just GUI triggering.
As for finding good non-DotA games, my suggestion is to get hosting working. Then, instead of spending time scanning the games list for games, you can just host the maps u enjoy. Theres plenty of other people out there who would be happy to join a custom game.
6112 is the default port for hosting I believe. You can change the port you use though, cause 6112 conflicts with SC. Windows firewall also blocks hosting.
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I've never had a problem with hosting on any game. My firewall is turned off for all my games, but my virus protection is so good it would destroy it before it bothered my comp. Plus I know all the tricks to getting a virus scan while a virus is screwing with my comp
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It took me a while to learn how to make a basic map. I know how to do about 1/3-2/3 of the triggering and know how to import and use models. I know how to make units and spells, etc. It just is a lot harder to do than the Starcraft editor. Blizzard says Starcraft 2 will have an editor similar to WCIII, but still more simple than it for newer users. I hope this is true. Most of the stuff I learned was from experience, I used to spend 3 days working on one unit to perfect it. You won't learn this editor quickly, just take about an hour out of your day and experiment. It's easy to experiment with the test map feature (as long as you exit out of WCIII every time). Good luck
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Quote from name:Artanis186
It took me a while to learn how to make a basic map. I know how to do about 1/3-2/3 of the triggering and know how to import and use models. I know how to make units and spells, etc. It just is a lot harder to do than the Starcraft editor. Blizzard says Starcraft 2 will have an editor similar to WCIII, but still more simple than it for newer users. I hope this is true. Most of the stuff I learned was from experience, I used to spend 3 days working on one unit to perfect it. You won't learn this editor quickly, just take about an hour out of your day and experiment. It's easy to experiment with the test map feature (as long as you exit out of WCIII every time). Good luck
"Let's make a powerful editor, and make it super user friendly so we dumb down those who know how to script hardcore like!"
Yeah, I like the sound of that..........Not!
WCIII has the coolest editor I've ever came across and if I still had the game, i'd be working on maps for it. Its not hard to understand how their trigger system and all that stuff works... Its called Logic ;-P
Anyways, I still think the WCIII editor kicks ass and is basically like programming, but for WCIII.
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