Staredit Network > Forums > SC1 Map Production > Topic: Four Elements
Four Elements
Sep 24 2007, 8:06 am
By: Kyuubi.  

Sep 24 2007, 8:06 am Kyuubi. Post #1



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Four Elements
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[Map Specifications]
Type: RPG
Tileset: Jungle
Dimensions: 256x192
Players: 4
Current File Size: N/A
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[Story Outline]
Four Warriors of the Elements have been chosen to search for the four elemental relics. The elemental relics possesses great power on whomever holds it. So, they must fine and secure the relics before they are found by the wrong hands. The relics cover fire, water, wind, and earth. If whoever possess all of the relics, they will obtain far greater power than they can ever imagine.
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[Features]
- 4 Class Heroes to choose from; Bladesman, Thief, Wizard, Monk. The characters are explained more below.
- Along with a chosen class hero, you will also be assigned a random elemental attribute. The attributes include fire, water,wind, and earth. The attributes also have an effect on 2 of your skills depending what element you are (also known as your elemental skills which takes place at your 2nd and 4th skills.). No player will be the same element as another player.
- The heroes will have 2 class skills and 2 elemental skills. With the randomizing of elemental attributes, the skills you get for your hero will be random too. Some of the elemental skills might fit better for one class, but you can try it out for yourself.
- 15 Levels for each hero.
- Shuttle Drop system for ability and skills casting.
- Shared Exp and Gold for party when a hero makes a kill.
- Useable items; Heal Crystals, Mana Crystals, and more.
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[Characters]
- Bladesman - Fenix(Zealot)
Description - A warrior with the ability to use his double blades to attack foes at close range. He is overall balanced in terms of vitality, defense, attack, and speed. His class skills are also deadly.
Max Hit Points - 3547
Max Shields - 20
Attack Damage - 22, Upgrade Bonus - +4
Defense - 3
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- Thief - Dark Templar
Description - The thief is known for his deceitful tactics and ambushing foes. He is also skilled in taking in wealth from his foes.
Max Hit Points - 3291
Max Shields - 25
Attack Damage - 18, Upgrade Bonus - +2
Defense - 2
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- Wizard - Tassadar
Description - The wizard is mostly skilled in intellect. Even though he is physically weak and slow, his mind is a force to be reckoned with. He has a passive mind barrier that protects him from damage. The defensive power of his mind barrier will scale along as he levels up.
Max Hit Points - 3084
Max Shields - 60
Attack Damage - 16, Upgrade Bonus - +2
Defense - 0
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- Monk - Dragoon
Description - The monk has explosive raw physical power. He has a lot of vitality, along with his speed and power. His class skills are unmatched in terms of power.
Max Hit Points - 3982
Max Shields - 40
Attack Damage - 32, Upgrade Bonus - +3
Defense - 1
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[Notes and overall production]
I will update this post when I add in more things. Once I am able to get most of the skills done for the heroes, I will post information on it under the characters.

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[9/26/07]
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Tasks Finished
-Finished skill timing systems
-Finished first set of class skills - Each hero now has a class skill to start out with
-Finished some terraining for first dungeon
-Modified some intro and beginning text
Next things to do:
-First set of Elemental Skills
-More terraining on first town
-Add in enemies and plot
-Item chests
-Screenshots
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[9/27/07]
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Tasks Finished
-Finished first town
-Finished randomized item chests
-Dungeon objectives
-A small cutscene
-Shops and Upgrade spots
-Expanded the plot a bit
-Added in more enemies
Next things to do:
-First set of Elemental Skills
-More terraining on next scenes and dungeons
-Screenshots

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[Progress]
------------------------------------------------
[Planning]
Progress: 92%

[Terrain]
Progress: 21%

[Triggers]
Progress: 26%

[Locations/Layout]
Progress: 22%

[Systems]
Progress: 67%

[Overall]
Progress: 23%



Post has been edited 6 time(s), last time on Sep 27 2007, 11:57 pm by Kyuubi..



None.

Sep 24 2007, 10:21 am Moogle Post #2

Predator of Bed Chambers

I thought ya said going be a small rpg? like 128 x 128 or something. Ah well.

I'll test this map when ya need me to test it and stuff ^_^ good luck with it kyuubi.



If all else fails, crowbar the fucker

Sep 24 2007, 5:43 pm Kyuubi. Post #3



yeah, i said it would be a small rpg, but it's like me to expand a small rpg a bit more. but i'm thinking of making a part of the map short...

Things completed:
-Spellcasting System
-Random Element
-Experience and Gold System
-Beginning Introduction Scene
-Heroes put in(selectable)
-Starting Terrain

Next things to do:
-Class and Elemental skills
-Level and Heal systems
-Next scene
-Items and Upgrades
-First town and dungeon

Post has been edited 1 time(s), last time on Sep 25 2007, 6:16 am by Kyuubi..



None.

Sep 26 2007, 5:36 am Son- Post #4



sounds like its final fantasy 1 with alil spin



None.

Sep 26 2007, 6:38 am UnholyUrine Post #5



Right now I have one question
Your classes .. Monk + Wizard + Bladesman + Theif...
They each have different att + hp and etc...
But since the Elements are randomize.. then what's the pt? ><"
i mean the Skills are based off of the elements .. so the class deosn't really give them a major difference??



None.

Sep 26 2007, 6:53 am l3lack-l3ahamut Post #6



Well he did say there was 2 class abilities and 2 elemental abilities, so the class abilities will most likely give each player his own advantages and disadvantages.

This looks very promising, I like where your headed so far. Keep up the good work and keep us posted.



None.

Sep 26 2007, 7:05 am Kyuubi. Post #7



yeah...2 class AND 2 elemental skills. depending on what element you are, your elemental skills will can vary each time you play. but you still have your class skills you can rely on. you can test out the elemental skills for yourself when i'm done with them. your element can play an important role in the game. might be used to unlock some sidequests and and special rewards..it can be a part of the storyline..the classes will have similar things too.
if you happen to get the an elemental relic that is the same as your elemental attribute, then your elemental skills will get more powerful.

Tasks finished:
-Beginning intro
-Music and wavs added
-Full functional Level and Heal systems
-Mana System
-Item usages
-Enemies added
-Thief skill and other abilities added
-Fixed some beginning and music bugs

Next things to do:
-Rest of class skills/Abilities
-Elemental skills
-Next scene
-First town and dungeon
-Post some SCREENSHOTS!

Post has been edited 2 time(s), last time on Sep 26 2007, 9:13 am by Kyuubi..



None.

Sep 26 2007, 5:14 pm Jello-Jigglers Post #8



Looks nice. :) Any dates yet?



None.

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