Four Elements
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[Map Specifications]
Type: RPG
Tileset: Jungle
Dimensions: 256x192
Players: 4
Current File Size: N/A
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[Story Outline]
Four Warriors of the Elements have been chosen to search for the four elemental relics. The elemental relics possesses great power on whomever holds it. So, they must fine and secure the relics before they are found by the wrong hands. The relics cover fire, water, wind, and earth. If whoever possess all of the relics, they will obtain far greater power than they can ever imagine.
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[Features]
- 4 Class Heroes to choose from; Bladesman, Thief, Wizard, Monk. The characters are explained more below.
- Along with a chosen class hero, you will also be assigned a random elemental attribute. The attributes include fire, water,wind, and earth. The attributes also have an effect on 2 of your skills depending what element you are (also known as your elemental skills which takes place at your 2nd and 4th skills.). No player will be the same element as another player.
- The heroes will have 2 class skills and 2 elemental skills. With the randomizing of elemental attributes, the skills you get for your hero will be random too. Some of the elemental skills might fit better for one class, but you can try it out for yourself.
- 15 Levels for each hero.
- Shuttle Drop system for ability and skills casting.
- Shared Exp and Gold for party when a hero makes a kill.
- Useable items; Heal Crystals, Mana Crystals, and more.
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[Characters]
- Bladesman - Fenix(Zealot)
Description - A warrior with the ability to use his double blades to attack foes at close range. He is overall balanced in terms of vitality, defense, attack, and speed. His class skills are also deadly.
Max Hit Points - 3547
Max Shields - 20
Attack Damage - 22, Upgrade Bonus - +4
Defense - 3
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- Thief - Dark Templar
Description - The thief is known for his deceitful tactics and ambushing foes. He is also skilled in taking in wealth from his foes.
Max Hit Points - 3291
Max Shields - 25
Attack Damage - 18, Upgrade Bonus - +2
Defense - 2
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- Wizard - Tassadar
Description - The wizard is mostly skilled in intellect. Even though he is physically weak and slow, his mind is a force to be reckoned with. He has a passive mind barrier that protects him from damage. The defensive power of his mind barrier will scale along as he levels up.
Max Hit Points - 3084
Max Shields - 60
Attack Damage - 16, Upgrade Bonus - +2
Defense - 0
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- Monk - Dragoon
Description - The monk has explosive raw physical power. He has a lot of vitality, along with his speed and power. His class skills are unmatched in terms of power.
Max Hit Points - 3982
Max Shields - 40
Attack Damage - 32, Upgrade Bonus - +3
Defense - 1
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[Notes and overall production]
I will update this post when I add in more things. Once I am able to get most of the skills done for the heroes, I will post information on it under the characters.
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[9/26/07]
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Tasks Finished
-Finished skill timing systems
-Finished first set of class skills - Each hero now has a class skill to start out with
-Finished some terraining for first dungeon
-Modified some intro and beginning text
Next things to do:
-First set of Elemental Skills
-More terraining on first town
-Add in enemies and plot
-Item chests
-Screenshots
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[9/27/07]
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Tasks Finished
-Finished first town
-Finished randomized item chests
-Dungeon objectives
-A small cutscene
-Shops and Upgrade spots
-Expanded the plot a bit
-Added in more enemies
Next things to do:
-First set of Elemental Skills
-More terraining on next scenes and dungeons
-Screenshots
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[Progress]
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[Planning]
Progress: 92%
[Terrain]
Progress: 21%
[Triggers]
Progress: 26%
[Locations/Layout]
Progress: 22%
[Systems]
Progress: 67%
[Overall]
Progress: 23%
Post has been edited 6 time(s), last time on Sep 27 2007, 11:57 pm by Kyuubi..
None.