Staredit Network > Forums > SC1 Terrain > Topic: The Ninth Round
The Ninth Round
Dec 18 2008, 1:18 am
By: sardsim
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Dec 22 2008, 6:11 am stickynote Post #41



Quote
i like the cross walks too.

That took a surprisingly long time to make. I kept trying to fix the corner, and just gave up in the end.



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Dec 22 2008, 7:19 am RoryFenrir Post #42



Quote from stickynote
Quote
i like the cross walks too.

That took a surprisingly long time to make. I kept trying to fix the corner, and just gave up in the end.

the only thing is that they kind of go out in the middle of the intersection, did it not work to move them 1 more space out?



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Dec 26 2008, 10:09 am BlueWolf Post #43



Rory, I like the tree park thingy on the left. :D



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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