Khaydarin Chaos(2 player) players begin with a
Hero and probe. A
khaydarin crystal guarded by zerg is ahead upon ruins. Bringing the crystal to a beacon gives control of surrounding buildings to current player while the crystal remains. More crystals and buildings can be found throughout the map, with various guardians. A hero healer is at center. Losing one's hero results in loss for that player. Archons are power-units, thus are difficult to acquire - needing considerable time and resources, but come with huge damage and health.
multicrystalsame premise as above, but no enemies or power-units. up to 4 players. Build times not instant[color=#DFA51C]
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Post has been edited 7 time(s), last time on Dec 24 2008, 4:07 am by Jajjang.
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Rule: requires at least one screen-shot....
Please report errors in the Staredit.Network forum.
You require more description!
You must post additional details!
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Wrong, Devourer. That's the Map Production forum. But it does require slightly more description.
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Screenshots would be nice though.
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There are some more details now and it looks interesting, but can you please explain what exactly the Archons do? And what bases are there for capturing?
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Map showcase is to get people's attention to the map and have them DL it.. obviously u didn't realize that =o... U could just upload it on the DLDB.
Nevertheless.. I'll give this a try =D
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Elaborating into more greater detail is a good way to get more people to try out your map.
Most people find the effort put into it's showcase thread is indicative of the work put into the map. Sadly, this is often accurate.
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