ITS FINALLY (ALMOST) HERE!
VS HaXoR
VS HaXoR
Map Progress
Landscape = 100%
Text = 100%
Units = 100%
Skills/Spells = 100%
Secrets = 100%
Items = 100%
Total = 100%
Landscape = 100%
Text = 100%
Units = 100%
Skills/Spells = 100%
Secrets = 100%
Items = 100%
Total = 100%
Introduction:
There was a time when i saw a recipe for SC maps... Everyone loves 3v3, everyone loves the gameplay of RPGs, and everyone likes when there are cool spells in the game to use. I took these elements, brought to a boil and [another cooking reference'd] them to perfection. Now the question is, "How good of a cook am I?"
Story
VS HaXoR picks up right where the story of HaXoR D 1339 Left off. The previous game in the HaXoR series left avid players with a sense of uncertainty. They began to wonder how they stood up to other HaX, and they questioned who was really the best HaXoR.
Imagine this: You have just saved your couch from whatever noobs were threatening it. You and your friends get drunk to celebrate, but this leads to a dispute. Randy shoves Jon, and Jill is yelling some shit. Retelling of the day's earlier events cause everyone to get rowdy. "How can Megan possibly say she pwns more noobs than me?" Unfortunately, there isn't a way to compare HaX while defending a couch from noobs; however, if HaXoRs are put up against each other's couches it could make for quite a good match. Jon was the one who actually came up with the idea, but the others quickly agreed that it was a good one. They began (and by 'they' i mean just Brad - he was the only one strong enough to actually lift a couch.) to bring their couches outside and they set up bases.
Me and Sneak HaX owning a couch
At the time, Randy and Megan were dating, so they didn't want to be against each other. Although Randy's non-PW'd friends laughed at him for it, they decided that having teams of HaXoRs would in fact be better. Brad said, "Yeah, teams are strait as long as Jill isn't on my team. She annoys me." It didn't take long for this intense match to start.
"I don't think Brad has any interest in girls whatsoever, he can go screw himself." -Jill
Gameplay
VS HaXoR offers SIX - count them - SIX unique characters to choose from. Each character suits a different play style. They have varying Armor, HP, Spells, Damage, and Upgrades to really amplify their differences. Players on a team are responsible for working together with their characters to find effective combinations. The characters are specially designed to be strongest as part of a team. 1v1 and 2v2 are possible on this map, but these may be unbalanced because the map focuses on 3v3 play for the balance.
Will I Choose Tank HaX?
The first few seconds are crucial as players attempt to compliment their team while trying to get a peek at what the other team selected as well. Each Character has 4 unique spells that are used via Starport. These spells can have anywhere from strictly strategic to strictly offensive properties. Each character has it's own specialties of course.
So everyone has chosen their character and has been moved to the battlefield. Now what? Well, the player should notice right away that their HaX Rating is zero. There are noobs and noob re-spawns located throughout the map, and you are encouraged to kill them to get HaX Rating. Harder noobs give more HaX Rating. It can be anywhere from 5 to 400+. The player begins at lvl0 and gains strength as they gain levels. From higher max HP to stat and skill points, leveling up has it all. The player reaches maximum power at lvl9. As you gain more HaX Rating, you will be able to use more 'Roon' - that is, the game's name for MP/Mana/Energy.
Your team can advance on the enemy's couch at any time, but keep in mind that things usually go smoother at higher levels. Also, don't forget to defend your own couch from enemy attacks. If your team's couch is destroyed, you lose. Obviously, teams with a lot of teamwork will dominate teams that go their separate ways. There are a few areas throughout the map that can serve as choke points. These are areas such as teleporters or the Roon Shrine - a place that can restore Roons for a player who goes there.
Characters
The following is basic information regarding the different characters in VS HaXoR. There is a lot more that would take me days to type out if i included strategies, builds, and upgrades, so I am justing putting the basics here. ...Enjoy!
Tank HaX:
(Zlot) Relies on brute strength and beastly defense to destroy noobs and couches.
(Zlot) Relies on brute strength and beastly defense to destroy noobs and couches.
Skills
Shield - Creates a shield that absorbs damage for a limited time.
Storm Augment - Add damage to attack with lightning.
Gun Aura - Bullets shoot at enemies who try to run away.
Inject - Become bigger, faster, stronger, haxer.
Magic HaX:
(Templar) Relies on tactical spell casting and planning to destroy noobs and couches.
(Templar) Relies on tactical spell casting and planning to destroy noobs and couches.
Skills
Cure - Heals HP for self and allies.
Fire - Attack nearby enemies with fire element.
Teleport - Use mind powers to move to selected destination.
Light - Attack enemies with lightning element.
Sneak HaX:
(DT) Relies on stealth and strategic information to destroy noobs and couches.
(DT) Relies on stealth and strategic information to destroy noobs and couches.
Skills
Spy - Detect movement and gather information.
Invis - Remain motionless, and no one can touch you.
Poof! - Warps self and allies out of heated battle.
Hidden Mine - Kills anyone who steps too close.
Machine HaX:
(Vulture) Relies on technical knowledge and engineering to destroy noobs and couches.
(Vulture) Relies on technical knowledge and engineering to destroy noobs and couches.
Skills
Med Station - A machine that heals allies.
Transport - Machine instantly transports from start to end.
Firewall - Activates Firewall, totally owns noobs.
Assembly HaX - Building that can produce various HaX.
Machine HaX in action!
Allied Sniper HaX enjoys my med station.
Sniper HaX:
(Ghost) Relies on his surrounding and his faithful gun to destroy noobs and couches.
(Ghost) Relies on his surrounding and his faithful gun to destroy noobs and couches.
Skills
Heal - Recover from minor wounds.
Distraction - Distracts opponents to avoid damage.
2X Shot - Gun fires two shots instead of one.
Summon Archer - Strategically place an archer to snipe opponents.
Summon HaX:
(Probe) Relies on his mystic creations and magical ability to destroy noobs and couches.
(Probe) Relies on his mystic creations and magical ability to destroy noobs and couches.
Skills
Summon Spirit - Summons a spirit to fight along side of you.
Fire - Attack nearby enemies with fire element.
Summon Mammoth - Summons a mammoth to fight along side of you.
Sky Demon - Calls the Sky Demon.
Noobs
It's a known fact that HaXoRs wouldn't exist if it weren't for noobs, so one could expect that noobs play a big role in VS HaXoR. That is a good expectation because they do. There are many different kinds of noobs present in different locations throughout the map. A rule of thumb is that usually, the further from the base you go, the stronger the noobs will be. Noobs are strongest at the middle of the map. The following are various types of noobs and approximate hax rewards for killing them.
Noob lvl 1 - [Broodling] This is the weakest of noobs. A slight armor upgrade owns it. (5)
Noob lvl 2 - [Zergling] This noob can harm a low-lvl haxor with fast attacks. (12)
Noob lvl 3 - [Hydralisk] This noob will be tough for haxors to kill without an attack upgrade or two. (31)
Robot Noob - [Goliath] It is strong against certain haxors, but at lvl2 or 3 it should be manageable. (70)
Noob w/ a Vengeance - [Ultralisk] This guy is a beast, but the reward for slaying one is worth the fight. (210)
Fat Noob - [Reaver] It's fat layers provide protection against low-lvl haxors. (300)
Smelly Noob - [Hunter Killer] Quite a strong noob, in numbers it can put down even high-lvl hax. (325)
Noob Hound - [Devouring One] The strongest natural noob. It is usually best to avoid this thing unless you are well prepared. (400)
Queen Of Noobs - [Infested Kerrigan] Making a return from HaXoR D 1339, she is scary as ever. She won't bother you in a typical match, but if you step into her lair... (2012)
It is difficult to get a picture of noobs that are camera friendly.
What is new?
If you're not interested at least a little by now, maybe this next thing will get you. UPGRADABLE SKILLS/SPELLS!!! It's true that each character already has 4 unique spells/skills to use, but to change it up even more, I've developed a system where skills can be improved [such as Increased Duration, Increased Damage, Special Functions and Bonuses.] The game forces players to manage a limited number of skill points earned by leveling up. Because there are not enough skill points available to upgrade all the skills fully, different character builds come into play. Questions such as "Should i upgrade terran weapons to increase the damage of gun aura- which i maxed out? Or is it better to get Protoss weapons for my Tank HaX and Storm Augment?" or "Is the added range for teleport more important than the detection bonus on Fire?" make for a diversity of characters, even if more than one person chooses to play as a certain one.
Also, the order in which skills are upgraded can make a big difference, especially in matches against more experienced players. You may find yourself asking if you should go for the added Shield bonus to survive noobs better, or go for the detection bonus on Storm Augment in case the enemy has a Sneak HaX. The characters that your team choose can also impact which skills/spells u decide to upgrade. For example, you wouldn't want to upgrade Med Station if you had 3 Machine HaX on a team because Machine HaX doesn't heal in the same way that the other units do. It is important to communicate with your team often to plan out later strategies involving skills.
Skills and Spells!
The following is a detailed breakdown of the 24 unique spells and their upgrades available in VS HaXoR.
Shield - When this spell is activated, Tank HaX gets a shield around it. With more skill points invested, Shield can absorb more damage.
Storm Augment - This spell constantly keeps an Archon (cleverly named Storm) On Tank HaX, increasing damage output. Upgrading this Spell increases the duration, and at maximum level, Storm Augment has Detection Properties.
Gun Aura - Gun Aura constantly keeps a marine on Tank HaX. It is Tank HaX's only way to deal ranged damage. With more skill points invested, the duration and damage of Gun Aura increases.
Inject - Tank HaX transforms with more armor, damage, and a valuable-in-itself speed upgrade. The transformation lasts until death, and Inject cannot be upgraded.
Cure - Creates a restoration unit (Medic) that constantly follows Magic Hax. Upgrading this spell causes it to be more potent with a longer duration.
Fire - Creates a Firebat next to Magic HaX that can attack enemies that get too close. Upgrades cause longer duration and eventually a second Firebat and Detection properties.
Using a combination of Fire and Cure magic to easily take out Noob Lvl 2's
Teleport - The player is given a Scourge to move to any destination within a range. The player can then select 'yes' to move there at any time. The player is also warned about how to get failed teleports. Upgrading teleport increases the range of the spell and the number of people that can teleport w/ you.
Light - Powerful lightning based attack. Upgrades provide longer duration, detection, and Roon bonuses.
Spy - Creates spies that can move freely throughout the map. They can detect cloaked units, watch choke points, and gather information about which characters your opponents have picked. Upgrades Spy include increased duration, invincibility, and multiple spies.
Invis - Sneak HaX can hide in a tiny area and remains still to avoid enemy attacks.
Poof! - Sneak HaX creates a 'Poof' somewhere and can at any time select 'yes' to move himself and nearby team mates to that location. (usually safety)
Hidden Mine - A hidden mine is places that COMPLETELY OWNS the opponent who steps on it, and injures nearby players. Noobs cannot trigger the mine. Upgrades include a special ability to Jam observers near the mine.
Med Station - Machine HaX creates a Med Station which heals allied (non-mechanical) units who go under it. Longer Duration if upgraded.
Transport - Machine HaX creates a 'Transport Start' where he stands and must travel to where you wish the destination to be. He can then build a 'Transport End' there and any allies who go under 'start' will move to 'end'. If 'Transport Start' is destroyed, 'Transport End' becomes deactivated.
Firewall - The Firewall is another unit that just had to return since HaXoR D 1339. Upgrades will increase the Firewall's damage and Durability.
Assembly HaX - This is a pretty complicated spell... basically, you use it and it makes a Carrier at your location, while you are under the carrier, it is your assembly line. You will be able to manufacture units at a cost. Higher levels of this spell will allow more of different kinds of units to be made, and when you are not under the carrier, you lose possession of it.
Heal - This is like a watered down version of Magic HaX's Cure spell, but it's still pretty useful.
Distraction - This spell is pretty tight. You get hallucinated versions of Sniper HaX to distract enemies with. Upgrading this spell will allow you to create more hallucinations with more life.
2X Shot - This is the spell that makes Sniper HaX worth using. A Clone of yourself is repeatedly centered to you, allowing you to deal damage up to twice as fast.
Summon Archer - You select a place for the archer to be positioned with a similar method to the Teleport spell. The archer is pretty sick.
Summon Spirit - You get a Dragoon, higher levels allow the summon to last longer and have higher HP
Fire - Very similar to Magic HaX's fire spell, except weaker.
Summon Mammoth - Same as Spirit, except this time it's the hero ultralisk.
Sky Demon - This guy is pretty intense. Leveling it up will not only get your longer duration and higher life for it, but also enable its special ability.
Items
It's not an RPG if it doesn't have items... So here are 6 pretty cool items I am implementing into the map. These spawn randomly at 12 different locations throughout the map, and they are pretty useful.
20oz Mountain Dew - Drinking this restores some Roons. (up to 12 Roons)
2L Mountain Dew - Drinking this restores some Roons. (up to 19 Roons)
Warp HaX - Use this to warp back to your base.
Invis Hax - Using this makes you invincible for a few seconds
Cooties HaX - This item damages nearby enemies.
Noob Tamer - This thingy can calm noobs to make them easy targets.
Secrets
In Intense HaX matches that may seem like a stalemate, something is needed to put noobs in their place. Now, I am adding secret 'Stones' That increase the power of the haxors that possess them. This will be useful for adding excitement to late games where the other team is too scared to attack your couch, but you are just not strong enough to own theirs. The secret 'stones' are the ones listed below. They are pretty sweet.
Roon Stone- This stone is located in the queen's lair. The HaXoR who carries this stone will gain Roons at a faster rate than his opponents and his teammates, But slaying Queen of Noobs is a pretty tough thing to do, so don't think it'll be easy to pick this thing up.
Power Stone- This stone can be found in the Noob Slayer's Chamber. Players can only enter the chamber if they've slain a large number of noobs. Whoever is the first to claim this stone will enjoy the benefit of 3 additional stat points (Minerals) which can be used to upgrade Attack Damage, Spell Damage, Or Armor.
Skill Stone- This stone is pretty intense in itself. It is on Skill Seeker's Island, a place where very few haxors are even able to return from. This gives the player an additional skill upgrade, useful for upgrading skills.
Conclusion
Basically, Everyone is pretty excited for this thing. ITS DONE FINALLY I FINISHED IT I DIDNT THINK I WOULD BUT I DID THE FINAL THING IS ATTACHED U CAN ENJOY IT IF U WANT 3V3 PWNS!!!!!!!
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Post has been edited 21 time(s), last time on Dec 30 2008, 9:42 pm by Norm.
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