I guess it's a decent idea, but no better then any other ideas, if you made a very good storyline, and put some innovative system and tons of variety in game play, that'd make it better, that's why CD was so good, the battle system was complex, the storyline was going to be good, and it was just really creative, this however, is just like a different perspective on the same old RPG.
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I like it. If you need help with something I'll be more than happy to help.
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Meh, I can see the stacked units thing being buggy, since most units you'd consider "monster" crash the game when stacked, hydralisks for instance.
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I'm sure there is another way to do it, by using a single unit as a template and building off of that with various complex skills.
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(I'm writting stuff as soon as I think it, maybe you will find an idea you like in there
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What about taking a famous RPG (like crash Rpg) and reversing it? Having the players be the monsters and fight the heroes!
Of course starting from something already made would be the near-equivalent to starting from scratch (since you must recalibrate everything) but would help getting instant attention from the community. The heroes AI would require massive triggering and many grid systems I think... it does sounds kind of epic... Hopefully it will be easier to do in SC2
For the original idea of being a monster hero it wouldnt be very different from many rpgs, you would need to add many monster-only features that really create a monster feeling. Like the civilians fleeing in terror, the ability to attack town (that would respawn over time or not), using monstruous abilities like feeding of the enemies (Killing an enemy heals you) Being able to move when burrowed (With an observer over you, but it would require many locations stopping the observers to go over impassible terrain). Also I think all the players should start as the same generic monster (Say a zergling or maybe even a broodling) and than evolve the way they want. there would be many paths leading to many different units, all players could go for the same or different, it would be up to them (no whining because you didnt got to be the character you wanted)
You should have some enemy heroes unit be "heroes" like 5 of them. They are the classic advanturers of other rpgs and will move around the map (you get a warning telling you where they are or even pinging them every few minutes so you dont run into them if you dont want to). They should be the bosses of the map, very powerful but easy to flee from, killing them gives great xp to all the players and is the goal of the map. You should be able to respawn when you die but each time you lose some xp and with enought xp lost you can revert monster you were before your last evolve.
Post has been edited 2 time(s), last time on Sep 25 2007, 12:13 am by Aoe325.
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I would think lurkers for spines?
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I had an idea like this once.
You played with aliens against humans and started out as a weak unit that could evolve one way or another.
And from there it could evolve further into special units.
for example:
Broodling to zergling and from zergling to either hydralisk or ultralisk.
hydras would then be able to evolve into flying units and ultras into ground units.
Overlords would be able to spawn drones.
Some species would have cool abilities like transforming enemy units into infesteds and others would be able to disguise themself (infested duran).
Infested kerri would give birth to new broodlings.
Evolving and spawning would be expensive so incase one of the larger units would die, your units could eat it's remains to regain health.
Among the swarms weakness will not be tolerated!
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Sounds a lot like Mechnogears...
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You mean: "I don't know what it is"
Mechnogears is a map made by Tux I think?
In which you each controlled a giant "mech" which consisted out of several units.
Each player has the ability to customize his very own mech and countless combinations were available.
For the rest it bears a slight resemblance to 'Storm the fort' where the goal is to destroy the other team's base.
From what I've heard atleast...
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This will get very laggy...I would advise against it.
Plus I don't wanna have to get the spam "UNIT UNPLACEABLE"
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That's why you create and move units, not create them directly.
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