Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege v1
Temple Siege v1
Jul 10 2008, 8:31 am
By: ClansAreForGays
Pages: < 1 « 43 44 45 46 47140 >
 

Nov 30 2008, 9:07 pm GameLoader1337 Post #881



should be hero only to capture warp gates =)



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Nov 30 2008, 9:09 pm Vi3t-X Post #882



Increase mine quantity to 4. Killing Ops' HP demands more mines. :-(



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Nov 30 2008, 9:11 pm Pigy_G Post #883



I think a rapid burst instead of a 1 hit thing, That's kind of assasins thing. Maybe make it so it spawns like 10 marines or 10 ghosts or somthing that last for like three seconds.



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Nov 30 2008, 9:30 pm ClansAreForGays Post #884



Quote from Pigy_G
I think a rapid burst instead of a 1 hit thing, That's kind of assasins thing. Maybe make it so it spawns like 10 marines or 10 ghosts or somthing that last for like three seconds.
I'd prefer the 1 shot thing. I think the 1 shot makes it fair. I like that if I'm surrounded by my team's spawns, I don't have to worry about being sniped(and anything that makes spwns useful is a good thing). Making it rapid fire would give him something else to kill massive amounts of spwns.

giving teleport a charge up is alright, but don't add any effects. Don't let the enemy know they have about 3 seconds to kill you. experienced assasin players will learn to time their teleports just right(which they already do).

Quote
[Archer's Companions] 28 + 3.
is this still true? if not update the text, if yes the final spawn level has just become useless again to temple's 30 armor.

I'm not sure I like rine having only +2, although the base 20 might be enough rape early game to compensate. I just like keep the upgrades-only path reasonably open to newbs that can't play advanced yet.

Post has been edited 1 time(s), last time on Nov 30 2008, 9:41 pm by ClansAreForGays.




Nov 30 2008, 9:32 pm Moose Post #885

We live in a society.

Quote from ClansAreForGays
Quote from Pigy_G
I think a rapid burst instead of a 1 hit thing, That's kind of assasins thing. Maybe make it so it spawns like 10 marines or 10 ghosts or somthing that last for like three seconds.
I'd prefer the 1 shot thing. I think the 1 shot makes it fair. I like that if I'm surrounded by my team's spawns, I don't have to worry about being sniped(and anything that makes spwns useful is a good thing). Making it rapid fire would give him something else to kill massive amounts of spwns.
A burst of a bunch of units doesn't quite seem as "Special Ops" as sniping something. It seems like... an Assault. (dun dun dun!)




Nov 30 2008, 9:36 pm Pigy_G Post #886



I still think we should save the 1 hitter for assassin. Maybe make his L3 an airstrike or somthing. Special Ops could call in an airstrike on the location.



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Nov 30 2008, 9:36 pm Decency Post #887



I like the one shot snipe with Spec Ops, but I'd say make it a hero ghost so the range is less (EDIT: Oh you have to, non-hero is Assault's). I also foresee the ghost attacking spawns and being wasted, so something would need to be thought up to let you control it. Spawning it cloaked would prevent it from firing, but it would require the player to either select the ghost and press H or attack a specific target. The bunkers were really kind of worthless, they just saved small bits of life against spawns, heroes tore right through them for the most part.

My suggestion for adding the channel with Assassin's L1 was to make the L4 do more significant damage at later levels, maybe 1800+50 (Current: 1800+20). Against a lot of classes you can't finish them with it in end-game. I think that because of town portal spell the Assassin should be kept vulnerable, though.

Mines are just powerful as hell, I don't really know how to solve them. Maybe if you gave them 150 hp but not the insane armor that they have right now, (0 would be good) that would be a good fix. They can capture spawns, be used to soak up high damage attacks, be used against melee characters to hold the temple or assimilators easily, be used against other heroes to micro around them, or just spammed 5 times so the enemy can't come near you.

Moose, next version, Mech lvl 4 nerf please. Just so strong.

Post has been edited 1 time(s), last time on Nov 30 2008, 9:43 pm by FaZ-.



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Nov 30 2008, 9:39 pm Riney Post #888

Thigh high affectionado

Sounds good

Now add Castle Crashers music






Nov 30 2008, 9:43 pm ClansAreForGays Post #889



gimme linky dm, I can't find any w/o the game.




Nov 30 2008, 9:45 pm Riney Post #890

Thigh high affectionado

http://www.newgrounds.com/collection/castlecrashers

All of the links that doesnt have a Picture at the top is musicfrom the game (Minus the final boss :( )



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Nov 30 2008, 9:50 pm Thuy Post #891



the snipe thing seem like it would rape LM pretty easily, and a good thing to use to escape/chase units. since the marine is fast enough to catch most units. no more mines spamming marines. sniper spamming marine!



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Nov 30 2008, 9:56 pm Decency Post #892



Quote from name:bastard-tino
the snipe thing seem like it would fuck LM pretty easily, and a good thing to use to escape/chase units. since the marine is fast enough to catch most units. no more mines spamming marines. sniper spamming marine!

Except it's a L3 spell. The mage would have to go invulnerable fast as hell, I think it'd be tough to dodge so probably right on that. If the ghost replaces the marine though (A la Assassin L4) you could be watching and waiting to press Z, and could probably get it in unless he locks you fast.

Post has been edited 1 time(s), last time on Feb 24 2023, 12:28 pm by Decency.



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Nov 30 2008, 10:00 pm Thuy Post #893



Quote from name:FaZ-
Quote from name:bastard-tino
the snipe thing seem like it would rape LM pretty easily, and a good thing to use to escape/chase units. since the marine is fast enough to catch most units. no more mines spamming marines. sniper spamming marine!

Except it's a L3 spell. The mage would have to go invulnerable fast as hell, I think it'd be tough to dodge so probably right on that. If the ghost replaces the marine though (A la Assassin L4) you could be watching and waiting to press Z, and could probably get it in unless he locks you fast.

but then if there aren't any spawn units around and the marine's lv 3 spell is cast during the cooldown of LM's Lv 1 spell it could be pretty painful for the LM



None.

Nov 30 2008, 10:06 pm ClansAreForGays Post #894



Everything is painful for the LM during his cool down.

But I actually like the idea of it replacing the rine for it's 1 shot like decap does.




Nov 30 2008, 10:10 pm UnholyUrine Post #895



@bastard-tino Then that's good skill, which SHOULD be awarded. So i agree with Faz-

@new spell idea. I don't know.. I was trying to switch L2 with L3, give marine 15+2 dmg, and make SCV waaay better. I was planning a bunch of stuff, but got stuck since i can't make bunkers which are owned by the player, and can't unload the units inside the bunker. I can do disable + enable + enable, but that makes the bunker cloaked O.o... which might work fine balance wise but it'll be hell trying to come up with a legitimate reason to why spec ops can build invisible turrets XD...
Similarly, the unsieged non-hero tank is unused, which can be used for that cloaked, dancing tank turret thingy.. That could prove SCV as an L3 to be useful.

I don't really like the idea of giving spec ops a sniping spell. I was sort of reserving that for something else, and it doesn't work with its tactical defensive niche. (Of course, currenlty, it being a tank doesn't fit spec op's niche at all.. so any change is better than now lol)
Note that I KNOW spec ops need to be changed... even tho it's somewhat balanced in the current build, it didn't turn out the way I wanted it to be.

Oh btw, I do believe we have a winner for the music: http://www.newgrounds.com/audio/listen/90532
But i'd be happier if i was proven wrong XD



None.

Nov 30 2008, 10:38 pm Riney Post #896

Thigh high affectionado

But but...http://www.newgrounds.com/audio/listen/21749 is sexy



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-- Updated as of December 2021 --

Nov 30 2008, 11:07 pm UnholyUrine Post #897



.. it's not very.. adventuristic/medieval sounding lol.. doesn't fit with the game...
but it IS pretty sexy :P



None.

Nov 30 2008, 11:09 pm Riney Post #898

Thigh high affectionado

Its the Player vs Player music, which is why I suggest it ;o



Riney#6948 on Discord.
Riney on Steam (Steam)
@RineyCat on Twitter

-- Updated as of December 2021 --

Nov 30 2008, 11:48 pm Biophysicist Post #899



Some "tactical defense" spells I thought of for Special Ops:

Create a Bunker to hide in (Although I think you're already using the Bunker for something... Are you?)
Some kind of uber buff to nearby spawns.
Creating a bunch of really high HP non-attacking ground units (I was thinking Hallucinatory Archons) to block the enemy with?
Create a bunch of DTs (Like, ONE FUCK OF A LOT OF DTS) and an Observer for Neutral and make them JYD. (Make them all invulnerable) Any DT that gets too close to Special Ops is moved to the Observer. The end result is that the only unit that can move easily without getting blocked by the DTs is Special Ops (any DT that blocks him teleports to the Observer).

You liek? I can come up with moar ideas if you want.



None.

Nov 30 2008, 11:52 pm Zell. Post #900



I hate volt. The only char that really counters volt is a melee mutant.



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