Staredit Network > Forums > SC1 Map Production > Topic: The Battle Of Breach (AoS map)
The Battle Of Breach (AoS map)
Nov 3 2008, 1:27 am
By: Biophysicist
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Nov 20 2008, 2:17 am Biophysicist Post #101



That's why I ally the player to the enemies.



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Nov 20 2008, 2:55 am Pigy_G Post #102



Mind control to aim all spells seems preddy lame, It will be too much like snipers and alot of people dont like that type of aiming system. Not all spells should be directly to a person aswell, Most of the spells in TS were like budokai, Just create a damaging unit by the hero.



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Nov 20 2008, 3:09 am stickynote Post #103



Maybe keeping it as simple as possible is the best idea; no mind control for aiming. And, if you're okay with it, I'd like to do a complete renovation of your map's terrain, and possibly on a different tileset as well.



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Nov 20 2008, 3:35 am Biophysicist Post #104



If you want to revamp the terrain, go ahead. I'd prefer it to be on Twilight if possible tho.

So what do you guys have against my mind control thing?



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Nov 20 2008, 3:50 am stickynote Post #105



I just think it's annoying. And twilight is difficult to make good terrain with.



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Nov 20 2008, 3:58 am Biophysicist Post #106



Well, if you really want to use a different tileset, go ahead I guess. Ice world or Ash would probably be best, but w/e.

I don't think the mind control thing would be annoying. All the player needs to do is press the DA's hotkey, then "C" (or whatever mind control's hotkey is), then click the target. It's less annoying then having to use the moving air unit, which might glitch as well.



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Nov 21 2008, 1:55 am MetalGear Post #107



ah ha i see you are busy working on your own AoS map :) nice ideas btw. is it far off completion?



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Nov 21 2008, 2:11 am Biophysicist Post #108



@MetalGear: Yes, this is far from completion. Getting grounded hasn't helped...

Anyway, I have decided to start writing "character analysis" posts where I make an in-depth analysis of each of the characters, partially because of boredom but mostly to help with balancing and stuff. I won't be writing them in any particular order. Here's the first batch:

Character Analysis: FENIX


Character Analysis: GREY TEMPLAR


Character Analysis: DESTINY ARCHON





Nov 22 2008, 12:10 am stickynote Post #109



I really, really like the destiny archon. It has a uniqueness to it. I can't wait to see how he plays out.



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Nov 23 2008, 8:11 pm Biophysicist Post #110



I've decided to change Metal Gear's Overclock spell to an activated (non-passive) spell that creates Goliaths or Valkyries that last a few seconds, depending on which form he is in: If he's in Goliath form when he casts it, he gets Goliaths; if he casts it while in Valkyrie form he gets Valkyries, and if he casts it while in Dropship form nothing happens. You guys like the change?



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Nov 24 2008, 8:03 pm Biophysicist Post #111



I have decided not to do a store. It takes the emphasis away from the hero/upgrade choices, and the inventory system could be confusing. I'm also changing Swarmcaster back to a Scantid, because there aren't any transports any more. Sticky, take the lack of transports/gravlifts into consideration when designing the terrain, please.

(Btw sticky, which tileset did you decide on?)



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Nov 25 2008, 12:26 am stickynote Post #112



I made it on Jungle, I know lots of maps use it, but it's the easiest to use, has lots of layers, and can fit multiple themes (ie. mud is a dark theme, jungle is a wilder/good theme, ruins could be a civilized theme)

I just sent you the basic outline.



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Nov 25 2008, 3:37 am Biophysicist Post #113



Teh terrain is better than hawt secks. Sticky is an epic terrainist. Keep it up sticky!



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Nov 25 2008, 4:07 am stickynote Post #114



Quote
terrain is better than hawt secks

I doubt that, unless you have an STD that makes sex painful. :bleh:



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Nov 25 2008, 4:22 am Impeached Post #115



I want to see itttt :D



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Nov 25 2008, 4:28 am stickynote Post #116



I haven't done anything more than a basic layout. Wait a while, tomorrow is the last day of school before Thanksgiving, so I'll probably be able to do some more terrain, then On Wednesday, I don't have school, so I can finish it.



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Nov 25 2008, 6:06 am Pigy_G Post #117



Remember I'm here to help you with it, I think it would be best if I focused on individual pieces rather than a large area, Maybe like a cool detail. Perhaps an extened blend of a bridge or somthing of the sort.

Post has been edited 1 time(s), last time on Nov 25 2008, 5:41 pm by Pigy_G.



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Nov 25 2008, 4:44 pm Biophysicist Post #118



Talk to stickynote about that. If you could do something like that extended twilight terrain thing, that would be cool. (Not necessarily the same thing, I mean something of equal "WOWTHATSTEHRAWRZ"-ness.)



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Nov 25 2008, 10:50 pm stickynote Post #119



How about we each (me and pigy) make our won terrain, and we show you it, and then you pick the one you like better?



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Nov 26 2008, 12:55 am Biophysicist Post #120



I'd prefer it if you'd work together on it, it'll be moar epic that way.



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